Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
For being early access, this is actually pretty good! There's some technical issues—mouths sometimes don't animate during dialogue, or they don't gesture properly in dialogue. There's plenty of cutscenes that aren't in yet, and actually a fair few of the D&D classes aren't in yet either as playable classes. (Monk, bard, barbarian, paladin, druid, artificer) Sub-classes too. But what is in feels pretty well-polished to me. If you're used to how D&D 5E works, it won't feel weird to you that movement are two separate things.
It's beautiful, graphically, and runs well, more importantly. I've only crashed once, in about 8 hours or more of gameplay. And for being early access, there's quite a lot of story already in the game! Sure, the romances aren't there yet. Not much to do with that so far, but hey. I'm impressed so far. I don't usually like top-down games, but I've found myself enjoying this one immensely.
Lots of reviews criticising the game for being early access. However it was clearly stated in 2020 that buying it at that point, you are getting EA. And the creators actually discouraged buying their game early.
During EA lots of user feedback was taken into consideration. Lots of changes were implemented.
Fights are varied, some more, some less challenging. The routes you can take however are mind blowing. I have about 200 hours in the game, and even today I can find hidden solutions.
The cinematics improved quite a lot.
Some of the character actors are actual actors, some are YouTubers (like cohhcarnage).
I waited a long time to play this. I have been a fan of baldur's gate for a long time and i was a fan of the divinity games as well. I understand that some people who are stuck in their ways wont like this game because its not an exact replica of BG2 with better graphics but for me, taking two amazing franchises and putting them together to create BG3 was an amazing idea and i think the Larian team was the perfect group to do it. Now that its close to release and we have had alot of news from them, trailers and interviews, i think some people should come back and edit these reviews because they poured everything into this game and you can see it from the way they speak about it. Can't wait to get to Baldurs gate! Enjoy everyone!!
Now I am so excited to get out of the Act 1 comfort zone and live the whole adventure a hundred times over, with so very different characters and so many different choices. I used to be a power gamer optimising all stats and all, but BG3 has had me rediscover a more enjoyable way to experience D&D.
Sure, the game UI is modern, this is very detailed 3D and no longer far above isometric paintings, D&D is now 5th edition... that's a lot to take in. But please, "It is not a valid BG experience because it is not a valid experience" is just not a valid argument either. So let's be reasonable. This is the same studio working on it who did the D:OS and D:OS2 games, with their own tools as usual, only with better skilled people and upgraded techniques and knowledge and toolings. The important thing is that they are good at making those games, so let's enjoy what they managed to do to support our D&D fancies. They did really good, no less than we've come to expect from their talented teams.
The settings are familiar (a bit after BG time, same region as BG, same races, religions, ...), but the story is all new to me. The only thing I find is "too much" is the fact that all main characters (potential companions) have such incredible stories that it feels hardly acceptable that your party is made only of such extra-ordinary people.
Also, I regret that the music theme be so different from that of the BG games in style. That, for sure, is too close to D:OS and too far away from BG. However I like it. It just doesn't feel BG-ish.
Well, to sum up I'd say the game is reeeeally great, you should really role-play it to enjoy the stories instead of going all power-user in it.
Note: many bugs encountered, even though non-blocking. This will improve with patches for sure, but I must say the amount of those I encountered was unpleasant since Mr Larian's Head shortened the wait before release saying it was ready for pc... I naively thought most bugs had been squashed.
Have FUN !
I could write two thousand characters about Larian's unbelievable success in translating a pen and paper RPG, in which players actions are limited only by their imagination, to a computer game.
I could write two thousand characters on the world, the characters, the interactivity, the feeling of playing in a party.
I could even write two thousand characters on the character creation, the races, the skills, the spells, the combat, the effects, the music.
Instead, I'll just draw your attention to one simple fact: This is the game that other developers didn't want Larian to make. Developers who have to answer to publishers, so crunch and run their talented employees into the ground. Publishers who have to appease shareholders, so insist their games are filled with cosmetics and skins obtainable through microtransactions.
Larian don't need to sell you a battle pass. They don't need to add Rambo as a playable character, drawing you out of the experience. They certainly don't need to sell you fifteen different types of hat, or fuggin' BLUE.
After two decades of scraping by, they managed to build D:OS. They improved upon their formula with the sequel. And now, finally, they master their art and reap the financial rewards they deserve.
A studio at the top of their game, creating something they love, working to their own deadline.
On this day, a new definitive fantasy CRPG is born. Baldur's Gate III isn't just a worthy sequel in a fantastic and beloved series, it's the greatest party based role playing game that's ever been made.
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