Posted on: November 24, 2021
Early Access review
mmccul
Verified ownerGames: 227 Reviews: 13
Poor game design
They incorporated just enough of DnD 5th edition to make you think they're following it, but they made enough arbitrary changes that completely change how you must play the game, changes that feel like they were inspired from regrets of the developers that they didn't work out in DoS:II. Examples: Stealth is a free action for everyone, partial cover is not implemented (can shoot through/over other foes easily and no impact on to hit chance), shove being a free action instead of replacing an attack action, changing weapon sets is completely free, changes to key spells (sleep). More importantly though, the game is designed with the same flaws of DoS series in that you must complete missions in a certain order or you will be massively underpowered. Even foes of the same level, based on just how many foes you can expect to encounter. Mechanically, I spent more time watching the stupid d20 roll animation than it takes to roll the die in real life because of the unskippable success/failure animation. I died early on several times because the default action on something without a tooltip out of combat was ... attack, and it turned out to explode when attacked. The party limit of four makes no sense in a DnD context, resulting in a few hours lost because I couldn't figure out what the game devs wanted me to do and I kept getting swarmed by more foes than my tiny party could handle at that point. Arrows being an unlimited resource -- except magic arrows, makes bows and crossbows suddenly the most powerful weapon in the game, especially since shields are not implementing the "provide cover for missile fire" type mode I expected to see. Make arrows something limited for you and your opponents, with weight implications. Sorry, I found Neverwinter Nights series far more entertaining.
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