Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
The 3 atack gnolls in Act 1 made me quitt. It's just ridiculous. I don't want to cheese my way around such things. Thne all these surface effects that Larian likes so much. I rather play BG 2 again than this.
amazing game engine, decent implementation of dnd 5 (im still not a fan of it), mid campaign, very poor writing and vision of fearun. Good thing "unlocked" toolset is available, hopefully we will get fan-made campaigns soon that we, crpg enjoyers, deserve.
I've heard nothing but praise, but am already finding the gameplay, UI, etc incredibly frustrating. Icons are too small, manipulating the map and party is a chore, tutorials disappear too fast to be useful at all, 2 hours in and I had to quit cuz it all was making my skin itch. If it's a me problem, then so be it. But it's still a problem that drives me away.
Ideas for a good game are there but are marred by Gygaxian levels of unforgiving encounter design, poor UX (enjoy constantly triggering attacks of opportunity and then attacking into thin air because you accidentally slipped your cursor one pixel to left before clicking) and downright mechanical problems.
I stopped playing when my party clipped through the bottom of an elevator and took nearly lethal fall damage because the game engine bugged out.
People have been early-access-playing this game since 2020 and it honestly still feels like a seriously undercooked late alpha both in terms of basic game mechanics and technical polish, the latter so much so that it at times feels like the game is trying to intentionally prank you with nonsense, like an off-brand-Dragon-Age version of Goat Simulator.
I don't see myself returning to BG3 for quite some time, if at all.
Everyone who knows even just a little bit about gaming knows about BG3 by now. There's not much to add...
Games like this one come by once in a decade and belong in the game pantheon alongside the best of the best.
The player base, the modding scene and the love of Larian for their games will keep this one alive for a long, long time. Maybe it's going to stick around for longer than Skyrim even, although I'm sure with less of a money making scheme and being replubished every few years or so.
Baldur's Gate 3 is a rare jewel and everyone who's into RPGs should give this one a try, even just to experience a part of the story, because admittedly, it has a very long playtime if you aim to complete the campaign.
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