Posted on: October 20, 2024

VoronweCalanon
Verified ownerGames: 39 Reviews: 3
Quality but a deviation from roots
I like most about the game, but it just isn't like the classic games that founded the genre. There are some modern advancements, mixed with lack of QoL and refinement. An example is very slow combat encounters that could require a reload, causing a loss of time upwards of an hour or even more. Writing is pretty high level compared to others in the space, though not without flaw; but where role playing is a concern, it manages to fumble in a few areas. For this I will give another example: In act 1, I convinced a druid to put a teifling child in prison for a short time after she stole an artifact. The teifling then attempted to run and got killed somewhat by accident by the carelessness of the druid and her pet viper. Later at the final stage before heading to act 2, the child's mother attempts to murder the druid for revenge, so I convince her to spare her life—at which point I break my oath as a paladin. This made little sense to me, and I understand the developers wanting to leave out a alignment system to streamline; though I think it was not for the better. The point in an alignment system in the first place was to allow the player some flexibility in choice, while forcing them to favor a more focused playstyle at the same time. In Baldur's Gate 3, all choices a hard set to result in specific consequences. Camp is also a very unsatisfying and simplistic system that offers very little challenge in managing your spells and abilities; and I would like to also point out the romance in the game—as it is quality, it also doesn't feel natural or earned. And unfortunately it is the only thing you really have to do in camp. So in conclusion, I like many parts of the game, but it doesn't really scratch that itch for a Baldur's Gate/Pathfinder/PoE experience. So as a triple A title, it manages a great deal of quality content, but as per usual, it doesn't reach beyond the everyday casual gamer.
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