Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Windows 10 64-bit, Intel I5 4690 / AMD FX 8350, 8 GB RAM, Nvidia GTX 970 / RX 480 (4GB of VRAM), Ve...
DLCs
Baldur's Gate 3 - Digital Deluxe Edition upgrade
Description
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
When I bought the game I was surprised by the low rating that GOG users gave the game, it seems to me that more than having an objective vision of the game they want an experience equal to BG 1 & 2. Unfortunately that is not the case, this is a modern game which only lent the name of Baldurs Gate. BG 3 is a great game with excellent mechanics, great story, endearing characters and a compelling plot, you aren't a nobody, your companions aren't nobodys and each character arc is compelling. The game is a catharsis of emotions where everything is counter-relogous and you feel that you have little time to solve the problems that are given to you. I particularly like this mode of narration since it forces me to constantly make decisions under pressure, something that I understand that many people might not like it.
In general, great plot, excellent graphics, an INCREDIBLE soundtrack and sound effects, but if you are looking for an experience like Baldurs Gate 1 & 2, Solastra would be the most suitable for you.
For me, the bottom line is always: "Am I having fun?" Yes, yes I am. This game is beautiful, exciting, and deep. The opening sequence reminded me of the beginning of KOTOR, where I felt a real sense of urgency and awe while learning the ropes. I've encountered more companions than I can have in my party at one time. Each provided a different set of skills and an interesting story line. The world is rich, with many objects both useful and/or colorful (heh, portrait of Lohse). Voice acting and cutscenes are very well done. I have found that I need to use thought and tactics to succeed in battle (I've had my posterior handed to me a couple of times when I didn't). I am running this at 4K on a high end machine without having encountered any visual problems or obvious bugs; I don't know about other platforms so take that for what it is. About 7 hours in.
I didn't go into this with a lot of expectations, certainly not that it should be like BG2. Someone else wrote that it feels between classic Baldur's Gate and Divinity Original Sin 2, and I agree. I loved both games, so not a bad thing. This works very well! The character creation is versatile but takes some learning and experimentation to use effectively. I at first created a male with breasts above and, um, junk below before I learned to change the body type. The game does allow quite a range of biological types but doesn't prevent your avatar from being what you want, and I'm fine with that. Recommended!
Unless youre a D&D guru or some GM, you wont understnd ths game. You have to play reading gate 2000 and read every manual out there to understand/enjoy this game.
They incorporated just enough of DnD 5th edition to make you think they're following it, but they made enough arbitrary changes that completely change how you must play the game, changes that feel like they were inspired from regrets of the developers that they didn't work out in DoS:II. Examples: Stealth is a free action for everyone, partial cover is not implemented (can shoot through/over other foes easily and no impact on to hit chance), shove being a free action instead of replacing an attack action, changing weapon sets is completely free, changes to key spells (sleep).
More importantly though, the game is designed with the same flaws of DoS series in that you must complete missions in a certain order or you will be massively underpowered. Even foes of the same level, based on just how many foes you can expect to encounter.
Mechanically, I spent more time watching the stupid d20 roll animation than it takes to roll the die in real life because of the unskippable success/failure animation. I died early on several times because the default action on something without a tooltip out of combat was ... attack, and it turned out to explode when attacked. The party limit of four makes no sense in a DnD context, resulting in a few hours lost because I couldn't figure out what the game devs wanted me to do and I kept getting swarmed by more foes than my tiny party could handle at that point.
Arrows being an unlimited resource -- except magic arrows, makes bows and crossbows suddenly the most powerful weapon in the game, especially since shields are not implementing the "provide cover for missile fire" type mode I expected to see. Make arrows something limited for you and your opponents, with weight implications.
Sorry, I found Neverwinter Nights series far more entertaining.
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