Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
I tried 5 starts. I can't get into the game, it's just not fun for me, although I was looking forward to it. I found divinity original sin 2 more entertaining.
i don't find any of the skills interesting, i don't find any of the backgrounds interesting, none of the characters appeal to me. Its just not for me iguess
The game suffers from the same massive array of puddle-deep content that catches the attention of the mass of casuals nowadays. Some examples to illustrate the pattern are below. There are many more, but the blind refuse to see the pattern no matter how many examples you give.
The tieflings leaving the grove:
The head druid can tell you to escort the tieflings out. You tell the tiefling leader this, he refuses and attacks you, despite his beef being with the druid. There is no option to point out that you can help them get to somewhere safe. There is no other tiefling who you can talk to who can take charge. Telling the druid that the tiefling attacked you just makes her say to deal with the rest. You can't even kill the rest of the tieflings, because the children are magically invincible.
Goblin children you meet later aren't invincible though. Fascinating.
The Devil, Raphael. You can meet a Devil in act 1, who says he can remove the disgusting parasite in your brain. If you agree, he refuses because that would end the plot. Because like Cyberpunk, your personal problem is the trigger for the credits, and the designers *refuse* to let you solve it before exploring the rest of the world.
The companions' garbage is forced upon you even if you kill them. If Gale dies, you can't sleep to heal, because his magical explosion ends the game no matter how far away form his corpse on the beach you are. If Shadowheart dies, the artifact will forcibly stuff itself into your inventory if you get close to her corpse, or sleep at camp. If you go to the bridge where you get the cutscene of "The Ultimate" talking at you, the game forces you to go to camp to force the artifact on you, and gives you no way to leave.
All this, and much more, is all in act 1. Who knows what garbage is forced upon you in the others.
A *good* CRPG gives you options, because each character can be *very* different. *Bad* CRPGs force all characters to take the same road, with only tiny detours allowed.
I've never been as frustrated with a game before. It's riddled with bugs and becomes unplayable in later parts. Characters can't be interacted with, dialoge goes silent, combat bugs out etc. Every new bugfix makes things worse and/or corrupts saves. I've started over four times, this is the limit of how much time I am able to invest.
Contentwise, as far as I came:
- It's no Baldur's Gate. In my case, this was a pleasent surprise - I didn't especially like BG and BG2 but am a big fan of Larian. For BG-fans it might be best to see this as a standalone.
- I really liked how the combat is handled, especially that it's round-based, like in Divinity.
- I'm split about the characters. Starting out, I hated all of them but two actually grew on me. The rest weirded me out, especially Karlach who is written like a ten-year old metagamer. Props to the voice actors though! They've done an incredible job, all of them.
- The story as far as I've gotten into it (80hrs) is a mess. It's that case of "making thing confusing and complicated so that the holes don't show". As long as you don't think about it, it's fair fun. Once you get invested and try to understand it, it falls apart quickly. This was a big disapointment for me, as the other Larian Games I've played at least felt like they've been paying much more attention to logic. I also hate that the game lies to you about having choices when in it's progress your desicions are ignored.
- This game is no escapism. Before playing BG3, I never was aware that this is a thing. I felt every piece of Media is escapism, regardless the topic or message. Here I got constantly confronted with topics and "people" I have to deal with at work our try my best to ignore on Social Media. I often left the game more stressed out then when I started playing.
I don't quite know what to make of the game. Maybe I'm not the traget audience. That's fine, but I wish I'd known 300 hours earlier...
I've been playing RPGs for almost 40 years now and loved most of them. BG3 was really hyped by critics and it's definitely not a bad game. What really spoils the fun are awkward controls and a seriously bad camera, combined with slow round-based battles. I'd still rather go back to BGI+II, Dragon Age Origins or Pillars of eternity for good RPG experience.
The "flow" is simply missing. It feels awkward, slow and ardouous going through the landscape. The battles are suffering from being round-based (auto-pause at the start and pausing whenever you wish to give commands throughout would have been the natural and in every respect superior design decision).
If you switch to gamepad controls, it gets somewhat better, yet you trade in the full potential of mouse and keyboard for the very limited capabilities of gamepad buttons.
Conclusion: A game with high potential, crippled by foreseeable design flaws resulting in awkward contols and bad camera, destroying all the flow and fun; truly disappointing.
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Ok, got it
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