Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
BG3 is good as far as RPG go. You have
- numerous options for customization
- the battles have a tactical dimesion to it
- interesting side quests
- aestetically pleasing, good voice acting
But as a personal opinion
- the story is just ok. Sometimes the side quests are more interesting than the main story line
- it feels that having so many choices is kind of performative. I don't know if it was the intent of the writers to paralize overthinkers with so many possible choices for every little thing, but if yes, mission accomplished :)
- some companions are very unlikable.
- although you have the illusion of choice it feels that the story is tailored around good/neutral aligned characters. Playing as evil (not Dark Urge, but more subtle) is not rewarding at all. Since that put so much effort in making the player choose every ridiculous thing, you would think that they would make nuanced playthrough feel more natural... In general evil characters are kind of cartoonish in a way or at the very least cliché.
- the music and the artwork feel very generic. Not bad, on the contrary technically polished.. but kind of forgeattable. I didn't have "wow" moments. It feels it lacks a certain character, despite the execution being flawless.
I was hyped to play this having basically read nothing about it but knowing that I love BG 1 and 2. But when I started I noticed that it basically felt exactly like DOS2. The engine seems to be the same, the interface is similarly clunky, the camera is clunky, and the combat is turn-based. I know that this is a controversial thing but I feel like taking the BG title and changing the combat is like taking a real-time strategy game such as Starcraft and turning it into a turn-based Civ-type game.
The worst part is probably the camera. Having a 3D camera that's fixed at a certain angle but which you can rotate is just annoying to deal with. I often found that I couldn't zoom in close enough to get a good idea of what's what, maybe I'm just old and my eyes are failing me, but also the object highlighting key doesn't highlight all interactable objects (not talking about ones that require a perception check, just simple objects). If a game like this is going to have a 3D camera, I should be able to zoom in as far as I like, I should be able to pivot the camera up and down at an arbitrary angle. When I played this game I found myself constantly rotating the camera so that I can see what is happening. Honestly if they let you move the camera with WASD and pan up/down/left/right using the right-click, it would have felt more natural. Instead we have a right-click context menu, and you have to use the middle-mouse button to rotate which is awkward. I honestly feel like the ideal BG3 game should have been on an engine that is actually inspired by the Infinity engine, with a good old 2D isometric view and hand-painted art.
The party limit of four characters is also a huge let-down. I like having a bigger party, it makes the party more versatile, interesting, and dynamic. The game basically forced me to leave behind two companions early in the game before I even really had a chance to know who they are and what they're about.
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