Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
It has been 22 years... 22 years since Baldur's Gate came into this world and wowed us all - now, we have Larian Studios doing what Bioware did so many years ago - telling compelling stories in wonderous setting and still have the grim-dark feel about it that I loved from the original. I'm happy they have gone away from Real Time combat and instead implemented the way the gameplay is supposed to be - turn-based!
Not a huge fan of the 5e rules, I much more like Pathfinder, but this is what we get - and I can live with it! The graphics are mindblowing, enviroments as well as characters.
Still early access, so there are things that are wonky, and doesn't work as intended, but as of now it is very much playable and very enjoyable!
2.5 hours played. No crashes. Some random texture pops. Runs flawlessly. Fast load screens. Technically speaking, it's as good as I can expect for EA. Little things will get ironed out.
The companions need a little more life to them. There's not enough banter (only one so far) or interaction from them during dialogue. Like, they don't even chime in when I'm recruiting a new party member. This is my biggest worry right now. I'll update if this improves.
Combat is D&D goodness. Might end up being the best implementation of our favorite tabletop system out there. The verticality in the game really has the opportunity to take combat to new heights.
A darker palette and heavier undertones to the music will go a long way to transitioning the D:OS feel to BG. It's entirely "fixable".
I paid for this back in 2020 pretty much as soon as I could, played a couple hours and found several aspects unpleasant, but figure I'd just wait until the full release came. Now with more than 40 hours in the "finished" game, I am mostly disappointed.
From graphical glitches to weird progression bugs, this game feels remarkably unfinished after nearly three years since it was launched publically. Even aside from that, Larian's weird fixation on massive combat encounters, where you end up waiting minutes at a time between actions while waiting for the NPCs to take their turns and then struggle to parse who's friendly and who's hostile in the clutter.
Squad management is needlessly cumbersome, the inventory system is a trainwreck, there's not a "puzzle" I've come across yet that wasn't more infuriating than satisfying, and the maps feel incoherent and needlessly difficult to navigate.
Visual design is fine, and story is okay so far, but this is well beneath what I was expecting from Larian.
Writing and characters in act I were stellar. Act II ditched most of what made act I fun and was about as fun as treking through Modor. Entered act III, quickly reached max level and then hit a wall. Pretty much every other encounter would be "Deadly" in dnd terms and combat takes longer and longer. On the way to the final confrontation you have tons of enemies and can call upon allies. It takes so long that I just can't. Might slog through it for some kind of ending but gods damn
I waited until the game was out a while and patched up before giving a review. I bought it day one of early access.
The people saying it is a DOS2 sequel and not BG3 are correct, clear down to the reused mechanics, assets and even some of the mapping layouts.
The lore breaking is rampant throughout. There are just too many examples to list. From the perspective of someone who has been playing D&D since before the AD&D books were published, yeah, the lore in the game may as well be from Rainbow Six. That's how far removed it is from the source lore.
Some of the mechanics are painfully broken. Fail a dialogue attempt with an NPC and it attacks you is grounds for making a paladin fall. Jump is wonky at best and some of the characters must be hard coded to perpetually miss, like Shadowheart. Got to the point I would just end her turn without bothering to use her since she never hit in any of the 38 playthroughs with her in the party.
The game had to be patched to fix the perpetually bad dice rolls. I've worked on die rolling tools. I've tested many other ad nauseum, and while BG3's dice mechanics falls into the same patterns all other algorithm based rollers do, it will do so at numbers 30% below what needs to be rolled for success.
COMBAT ZOOM. Complaints about this terrible game mechanic go back to 2015 with DOS2 and absolute silence from Larian regarding any remedies. It's still the same today. Why does the camera zoom clear off into another realm at every attack?
Reload Simulator 2023 would be a good title for how wonky the mechanics get. Have to pop a smoke bomb? Make sure it's on the left side of those rocks or you will be attacked by the very people you are saving.
Worst AI Ever is another title. I thought it impossible for an engine to have an AI worse than BioWare's Aurora engine. NWN vets know what I'm talking about. But Larian achieved it. Your characters will exclaim, "Lookout! A trap!", then run ahead right into it. *Facedesk*
Fun? Yes. D&D? No.
EDIT: Patch 7 completely destroyed this game. First, none of my saves or mods work due to that completely borked mod manager Larian added. Second, I uninstalled via Revo Uninstaller so I could completely clean my registry, reinstalled and now the standard play UI is overlaid on the vanilla new chargen screen. I am presented a naked black male human and four bald black male heads on the left where the character classes are, so they cannot be accessed. I can't create a character at all. I want a rollback option to patch 6, or my damned money back. Larian, you destroyed this game and lost a customer forever with your antics. Years of modifying the game and character development wiped out. You should work for Microsoft.
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