Welcome in Bad Dream: Coma. A point&click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...
TIP OF THE ICEBERG
The g...
Welcome in Bad Dream: Coma. A point&click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...
TIP OF THE ICEBERG
The game is designed in the "action-reaction" way and there are no obvious choices. Beat the game once and then be curious "What if I would do it differently". Sometimes it's something small but from time to time you'll see huge differences. The smallest things can be most rewarding.
DARK, SAD AND DISTURBING WORLD
Visit the place known from the previous chapters of the Bad Dream Series. Encounter well-known creatures in their new form, or find the way to erase them from your memory and turn this dream to the peaceful nap.
highly atmospheric world created with simple yet beautiful graphic design, and carefully selected sounds
non-linear gameplay with high replayability
hidden content for curious players
original soundtrack
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Interesting enough for the most part but (spoiler alert) did anyone test that board game challenge and said "it's okay, we can release the game"? It's tedious, boring and doesn't stimulate the mind in any way + I think I'm gonna develop the carpal tunnel syndrome. For this sole reason I don't want to give this game more than two stars.
Bad Dream: Coma is, as the name suggests, simply a long dream sequence divided into eight chapters. Being a dream, each chapter is disconnected from each other, and the screens of each chapter aren't that related either
Making this game into a hodge podge of ideas thrown together, never rising above the sum of its parts.
Basically the horror version of Gomo.
The game isn't scary, it just tries to constantly shock you, unsuccessfully, while a thin plot takes place in the background, unrelated to anything you do.
The only good thing about this game is its art style, which although interesting to watch, is so sparsely animated, I can't help but feel like I'm watching a slideshow of someone's highschool doodles.
Having done my fair share of those, I'm not very impressed.
It seems an art style better suited for an R. Crumb or Peter Bagge comic-book.
The game does present some interesting shticks, such as the various sounds produced when you click on different items on your screen, but those shticks are used sparingly, making them disappear into the background.
One such shtick is the ability to choose a path - to be good or bad, but it seems that once you choose that path you're stuck on it, and anything you'll do won't change the ending you're going to get.
So to solve the various puzzles you receive you have to go the route chosen for you - meaning you'll do things you might not want to do.
Solving a puzzle exactly like the creator wanted me to doesn't make for a very fun experience, and since the game mixes logical puzzles with illogical ones, each chapter would eventually devolve into a hunt for hotspots, and trial and error puzzle solving.
Either way, puzzle solving isn't very rewarding, since the story you advance goes nowhere, and isn't much different from what you experienced so far.
It doesn't help that you can get stuck by missing a minuscule item you need to pick up, that looks exactly like several other items in the background.
Bad story,mediocre puzzles.
The story is, let's say okayish. The eerie atmosphere and unique visuals are the strongest points of this game, really well done. That's the good part. What's bad then? The rest.
The whole gameplay revolves around solving puzzles, point & click adventure games' style. And most of them are completely bonkers. Not only most of the time you have no idea what you are supposed to achieve, you must do that in a specific order, because only when you solve one little puzzle you can interact with some things that were merely a background just a moment ago, forcing you to jump between locations all the time, in a vain hope that something becomes interactive.
This is bad enough, but anyone familiar with the genre should be ready for this amount of casual stupidity. But then it's jumping to a whole new level of inanity, giving you puzzle sequences that make absolutely no sense. Did you know, that if you want a giant spider to finish gnawing on a bone, you have to give a flower to some completely unrelated creepy fly, that sits someplace else? To go to a hospital you must first flush a spoiled sausage in the toilet, that's just proper etiquette. Seriously, these puzzles make no sense, solving them (mostly via clicking on everything A LOT) gives no satisfaction.
To be fair, from time to time some painless puzzles do appear, and chapter 7 actually does something interesting. But these few good tasks are really outweighed by all of the other boring (like playing a 'board game', where you just roll the die n-times until you're done) and straight up nonsensical ones.
Wanna play something with a similar atmosphere, but good gameplay? Better check out the Cube Escape/Rusty Lake series.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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