Posted on: February 5, 2013

Tallima
Games: 585 Reviews: 24
Deep story, fun game
Avadon is like a game-novel. More than any other RPG I've ever played, there was more reading, more believable characters (along with their ambitions and motivations) and more plot twists. If you've played some of Spiderweb's other games, you'll recognize most of the graphics and play-style. If not, then you should know that it's an indie game with less-than-awesome graphics. But it's good enough to get you by. Characters are animated, but their paper dolls do not show any of your armor or weapons. You play in a turn-based environment. You move your character, then you attack. Then it's the next character's turn. While you're doing your move-attack sequence, you also have a limited number of points per map that you can use toward super-powered attacks (mages have spells, warriors have self-heal and head-chopping awesomeness and so forth). As some say, the game is more "streamlined" and less "hardcore." You should translate that to: "It's near impossible to break your character" and "you'll have more fun with this game" and "you'll be able to spend more time paying attention to the awesome story elements and less time to a boggy interface and player-character design." There are few sounds and music in this game. You could play it on mute and you wouldn't know the difference. If you're going to play one old-school RPG this year, make it Baldur's Gate or Planescape or the likes. But if you've got the time to try an indie RPG, there are few better than this gem.
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