Posted on: June 8, 2021

saracoth
Verified ownerGames: 666 Reviews: 4
Good blend
I like that "damage matters," but death isn't a huge setback. It's not a roguelite, because nothing is randomized. The state of each room isn't tied to your death in any way. Common enemies respawn every time you enter a room, like many classic-era games. However, items collected, doors unlocked, switches pressed, and (mini-)bosses killed are permanent. Avoiding damage is rewarding, and makes progress easier. It can be frustrating to wander an area for a long time without finding an elevator, but many rooms can be "cleared" along the way. I frequently unlocked shortcuts. Most were small, and some were massive. I never felt roadblocked. Likewise, every annoyance improves in time. Orbs spilling all over the place and forcing you to chase after them. Heavily restricted character swapping opportunities. There's even a very lategame healing item that makes chip damage a non-issue, and a method allowing you to grind millions of orbs in minutes if you really want to buy every single upgrade. It's possible to beat this game without grinding, let alone maxing your stats. You earn more orbs in later areas, and there's definitely benefit and convenience to improving character stats. I took the time to collect and max out everything, and barely dipped below half health in the final boss fight. For completionists, consider doing the final boss fight before 100% map and item completion, to see one of the endings. Then you can continue the same savegame, reach 100%, and do the final battle a second time to unlock additional content. I ran into very few bugs. With certain unlocks, you should be able to pick up specific blocks. Sometimes, you can't. The first patch has a fix for that. And sometimes, you keep drifting after leaving a moving platform. You can even get pushed offscreen and softlock as a result. The developer is aware of that issue as well. I expect these patches to come to GOG soon, but they didn't prevent me from binging and 100%ing this game.
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