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Ash of Gods: Redemption

in library

3.9/5

( 61 Reviews )

3.9

61 Reviews

English & 8 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
24.994.99
Lowest price in the last 30 days before discount: 4.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Ash of Gods: Redemption
Description
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters. GAMEPLAY Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace...
Critics reviews
14 %
Recommend
User reviews

3.9/5

( 61 Reviews )

3.9

61 Reviews

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Product details
2018, AurumDust , ...
System requirements
Windows 7 / 8 / 10, Intel Core 2 Duo 2.5 GHz, 1 GB RAM, Nvidia 9xxx / ATI 2xxx, 5 GB, DirectX9 Compa...
DLCs
Ash of Gods: Redemption Digital Deluxe Upgrade, Ash of Gods: Redemption - Beer for Developers
Time to beat
20.5 hMain
23.5 h Main + Sides
30.5 h Completionist
23 h All Styles
Description
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

GAMEPLAY

Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.

Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.

Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.

WHAT MAKES ASH OF GODS UNIQUE

  • Decisions with Major Impacts
    Every decision, whether on or off the battlefield, has the capacity to alter the course of events and the fate of your party with major repercussions. But, even the death of your leader is not the end of your journey.


  • No Random Dice Rolls
    There are no dice throws to determine chance-to-hit or the force of a blow. In Ash of Gods, true tacticians must master the skills of their classes and harness the powers granted by their limited supplies of cards, or suffer the consequences.


  • AI that Adapts to You
    Ash of Gods’ AI adapts to your style of play to ensure a consistently challenging experience with no room for cheap tactics or invincible team builds.


  • PvP Multiplayer
    Challenge other players and compete for a spot on the leaderboards. Unlock new characters, upgrades, and cards to customize your tactics even further.


  • Rewards for Risk
    Expend your own HP for a last-ditch attack. Go into battle with a smaller team to get better cards and quicker rounds. Take the shorter, but more dangerous route to save on resources. Ash of Gods rewards those willing to take the risks.

THE STORY

After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.

Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.

THE ARTWORK

Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.

THE MUSIC

The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
20.5 hMain
23.5 h Main + Sides
30.5 h Completionist
23 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2018-03-23T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
2.7 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
Українська
audio
text
русский
audio
text
Critics reviews
64
Top Critic Average
14 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: April 17, 2018

spdck

Verified owner

Games: 31 Reviews: 1

Overall pretty good

I bought this a couple of days ago and haven't completed it as yet. So far I've found the game to be pretty good -- art work is great (same style as The Banner Saga), the story line is engaging and combat can be tricky (hint, kill the archers first). I think the voice acting (well grunting) could have been done away with though and some of the narration grates a bit. The sound track is good and very atmospheric; suites the game well. Its an enjoyable experience for $25. If you enjoyed The Banner Saga then you should enjoy this.


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Posted on: November 18, 2019

nubbins

Verified owner

Games: 277 Reviews: 3

Magical Banner-like lost in translation

First of all I think in many respects this is a better game than Banner Saga. This title I think easily has the more interesting lore and characters (and art! and music!), and has some interesting tweaks to the tactical aspect, but suffers from a critical flaw - the scene to scene writing. I'm not 100% convinced it's a problem merely of translation (from Russian). Some concepts appear to be under explained before suddenly becoming relevant, lines of dialogue have a different result from what is expected, etc. Occasionally there is a line that seems inspired in English, and then others fall flat, as if translated by committee of five year olds. This is compounded by the fact that most of the game is dialogue trees. I personally found the lore and story pretty enthralling, but I'm also convinced that the translation into English (and I suspect every other language as well) should have been from scratch, with ideas to be achieved scene by scene shared but the dialogue itself a rewrite with someone who knew what they were doing. If you can fill in the considerable blanks and missteps in your own mind, though, it's captivating. The source is interesting, execution less so. The combat I think is an improvement over Banner Saga. Gone are dice rolls, every attack does what it says on the tin, so it's more tactical in that respect. Team size has a huge impact on how battles play out (small teams will have each member act multiple times in one round compared to a large team), but once you get the hang of it this is another tactical arrow in your quiver. The game does not hand hold or explain valid tactics, so its trial and error (same goes for the interesting but occasionally opaque levelling and builds), though selectable difficulty and the much more generous save game regimen compared to Banner Saga is a blessing. All in all, a title worthy of a sequel, and a fascinating world to explore, if you're prepared to use imagination to fill in its shortcomings yourself.


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Posted on: June 16, 2024

Ravanon129

Verified owner

Games: 39 Reviews: 1

Waiting for AoG 2!

+ Created world + Characters ++ Music ++ Story (the whole Reaping plot) +++ Graphics +++ Climat -/+ > quile linear (with some choices), but I was ok with that - it was like a interactive book, - > fighting system - had to understand how the healt/stamina system corelates or die in each battle (this can be adjusted by changing game difficulty, so no stress)


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Posted on: July 28, 2019

Arakis50

Verified owner

Games: 166 Reviews: 7

Not just a game !

I love this game : beautifull musics and illustrations, a story as we like it in a fantasy world, and characters very specifics (personality, background...). People who played "Banner Saga" will be enchanted by Ash of Gods. - Every decision is important, this is addictive and frustrating, because some of them have their repercussions later during the game. - Your characters can die because of your decisions or during a battle. - Alternate the modes : map - battle - character interactions - RP choices, give some dynamic to the game. - You can chose your difficulty : for exemple if you prefer to follow the story lines without a dead character during a battle And this game is in french ! THANK YOU !!! Because, yes, reeding is the basic to play Ash of Gods. Bad points : - Some bugs : zapped decision's windows and dialogues : and then, a choice was made without I knew it. - No voices : to bad, that could made this game more dynamic, because the characters are not animated at all during the dialogues and interactions.


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Posted on: January 5, 2019

greenshift

Verified owner

Games: 70 Reviews: 2

Nice story,good quality art,bad gameplay

Ok, i like turn-based games, i love story-based games. Some elements of hard-core choices are also good to make game immersive. But in the end game must not be so frustrating. It's all about very strange balance, strange battle mechanic and very not obvious choices. So, please give my money to artists and writers, but not to gamedesigners of this sh*t mechanics. I really found hate in me while trying to keep successful walkthrough. You have no chance to smooth learning skill of whole buch of characters, so battles feels too silly unbalanced, and it's not feeling as story-driven looses, but like gameplay mistakes. You can turn battles off and remove this strange feeling, but if it's a game it need a gameplay. Unfortunately now gameplay is a piece of randomness.


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