The world of Arx is wrought with turmoil, brought to the brink of destruction by a violent war. The sun has disappeared from overhead to shroud the world in eternal darkness forcing communities to begin inhabiting the underground mines. But as food and drink becomes scarce, the wars become even more...
The world of Arx is wrought with turmoil, brought to the brink of destruction by a violent war. The sun has disappeared from overhead to shroud the world in eternal darkness forcing communities to begin inhabiting the underground mines. But as food and drink becomes scarce, the wars become even more violent as each race struggles for survival.
You are plugged into this world of terror and must use bravery and cunning to uncover the long hidden secret of Arx. As your epic quest unfolds you will explore ancient temples, bustling cities and abandoned mines, unearth legendary artefacts and face terrifying foes.
Arx Fatalis features:
Lots of quest and sub-quest to complete; innovative gesture-casting system with 50 powerful spells based upon 20 runes; wield over 20 crushingly powerful weapons; no two games are ever the same: storyline and events change according to your actions; hundreds of characters to befriend or murder and massive underground world to discover and explore.
An innovative gesture-based spellcasting system
A massive underground world to explore
The choices you make strongly influence the story, leading to one of 4 endings
Goodies
screensaver
manual (37 pages)
artworks
avatars
in-game sounds
HD wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I have fond memories of playing Arx when it first came out, but never finished it. When I saw it on GOG I snatched it up, but found there's a bug that causes the game to stall on loading, forcing the user to open Task Manager, locate ARX.EXE in the processes, then end it. It seems to be unfixable. I contacted GOG tech support, but so far received no answer. I searched the web and found several others encountered the same problem. There were several suggestions/solutions, all of which I tried, to solve the problem but none worked for me. But you know, given the number of others with the same problem and the age of the game I'm surprised the problem hasn't or can't be fixed. So now I'm stuck with a game I can't play unless I can get a hold of a system it will actually play on.
Was it THAT hard in the early 2000s to make normal controls that make a game playable? Times where there is a "mouse look toggle" mode are long overdue since the 90s. Maybe the developer's didn't get the memo.
I played about 10 hours of this game until I realized I was just not having fun. 80% of the characters talk in a cliché goblin/baby way like : « You not friend, I not like you » and it gets annoying super fast, the story is typical and boring, you can't run, the combat is super simple and boring as well and that rune drawing thing ? Hell nah. The environments do look nice, I'll give it that, but the world fails to be convincing imo. It has interesting things going for it but I really didn't find it to be a pleasant experience overall. I just had to take a step back and ask myself: why am I even playing this ?
The reviews make it sound like a really great game. Everything I see and hear otherwise sounds awesome as well. I started playing too and loved the first two rooms. Sure, the interface is old style but we grew up with this, right?
And then the bugs start. Suddenly I'm in a completely different place than I just was. In the mud somewhere. No it's not an enemy that can teleport me and that I just have to figure out how to beat. It's a glitch that's not fixable unless you install Arx Libtertatis, which still hasn't managed to produce a release that isn't flagged by Windows Defender. Sorry but not gonna risk it, even though it looks totally fine. The game is basically unplayable.
You know what the best part of Morrowind was? The caves. Just ask Arkane Studios' CEO Raphaël Colantonio (umlauts are the new goatee, though Raphael has both). Early on in designing Arx Fatalis, he realized that nobody wants to traipse about a large, open world filled with a variety of races, creatures, mountains, and trees. No, no, they want to wade through caves, stabbing a dozen-or-so generic types of enemies for hours on end, with none of that pesky variety to get in the way. Of course, that didn't keep him from totally ripping off every other aspect of Morrowind, but at least he stuck with the whole "caves" idea.
But why stop at ripping off an excellent first-person RPG, when you can also include a totally clichéd plot to go along with it? Whereas shlock literature leans on the opening phrase, "It was a dark and stormy night," to warn the reader that they're about to ingest a totally derivative plot, crappy videogames usually wave the red flag by starting you naked, imprisoned, and amnesiac. When you begin your game and, right on cue, your befuddled, loincloth-clad avatar awakens on the dirty floor of his tiny jail cell, feel free to curl up for a totally unoriginal game. Don't worry about being impressed later on; you won't be.
After crafting some MacGuyver-esque escape from your cell, you can do pretty much whatever you want within the caves of Arx Fatalis. This is providing that you want to kill things in dark caves. See, your prison is far removed from Arx, the only human city, meaning you have to brave the underground caves, fighting fearsome rats and demonic spiders on your way back to the relative safety of the town.
The only tactic you'll ever use is backing off of the enemy while building up your attack's power, before rushing in, swinging, and then backing off again to ready another strike. This type of combat was highly effective when the gang leaders faced off in Michael Jackson's "Beat It" video, and it works just as well during the 20-or-so hours you'll spend in the world of Arx Fatalis. Rats, liches, demons, or whatever, they'll all fall to Jacko's attack every time. If that's not enough incentive to keep you going, you can also waste your time collecting all manner of alchemical ingredients (e.g. mushrooms, roots, and rat poop) to make tasty treats that likely do something unimportant.
You can also search the darkest corners of the world (caves) looking for runes that unlock the cosmic power of magic. The spells range from the awesome "make a light so you can see for five feet in front of you" to the more awesome "shoot a fireball at an enemy that takes off two percent of their life." Despite the plot's insistence that magic's power is equivalent to using a rocket launcher to take down a mosquito, most of the magic that you actually get to wield is closer to waving a sparkler in the enemy's face. Sure, it may screw up their eyesight for a second, but once their vision clears, you can bet they'll go ahead and put a sword in your crotch in repayment. You're better off making sure that your sword goes into their crotch first. Sorry, that's undersells how dynamic combat can be. You can probably stab them in other places, too.
With all of the crotch stabbing, 'shroom eating, and sparkler lighting you'll be doing, you might miss the majesty of the world through which you're traveling. That's not too surprising, since you start in mundane, "been there, done that," brown caves. However, you will quickly outgrow those small areas and move on to bigger, better, and browner caves. Then, when you reach the majestic underground cities, you'll marvel at the rainbows of brown in front of your eyes. At first, you might also miss the subtle sounds of Arx Fatalis. Eventually, though, you'll appreciate the nice echoing of everything. At that point, you might be tempted to be impressed and think "wow, that's a nice echo." When you have that thought, remember how echoing caves have been the standard since Super Mario World was released on the SNES 20 years ago.
I like to start my day the same way. I read my bookmarked webcomics to wake up a little before taking a shower, and then munch on Frosted Mini-Wheats while watching reruns of Voyager. That doesn't mean that I want to spend my increasingly rare free time by playing the videogame equivalent of my morning routine. I expect to be surprised when I pop in a new game, no matter how minor the surprise is. Arkane Studios did a great job copying the source code from Morrowind's caves, but they added absolutely nothing to it.
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