Posted on: October 18, 2019

N0w3gg
Verified ownerGames: 594 Reviews: 26
One of the most basic RTS
The big selling point for Army Men RTS is definitely the theme. Running around backyards, basements, and various rooms as a group of appropriately stereotyped WW2-esque US soldiers, by itself, is amusing for the first mission or so. There's even a non-army-men faction to encounter later in the story missions in the form of ants and spiders. Unfortunately, the single player of Army Men RTS failed to keep me amused. Your options for controlling your units are almost the most basic I can imagine: you can move then, you can tell then to shoot certain targets, and you can make control-groups to allow for control of multiple armies. You can't shift-move to plan pathing (which I can usually survive without), and using your control-groups doesn't actually snap your camera between armies. And, this is the kind of game that will present you with scenarios with fail conditions so tight (enemies coming in from all sides while you also have to escort a group of defenseless NPCs) that you will dearly wish you had at least some additional control. But, no, denied, you fail, ha ha. Economy and units and buildings in Army Men RTS work much the same as they do in Command & Conquer, save that you'll need plastic and batteries instead of Tiberium. It should be noted that the CPU doesn't appear to be bound by the same rules as you, however, and will liberally spawn large numbers of units to throw at you and your base from all sides. The story amounts to little more than what a child would ramble out, and so doesn't provide any momentum or anticipation to your play. I'm being really harsh but, if you read between the lines, you'll see that Army Men RTS is actually completely competent. I never encountered any game breaking bugs while playing. However, Army Men RTS is far from perfect, and I just don't have fun when playing it.
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