Posted on: April 21, 2024

Weyen
Verified ownerGames: 2329 Reviews: 12
Cute but underpolished
It's not a terrible idea, but I keep running in to issues. In terms of presentation, it's mostly fine. The graphics and sound are pretty solidly done. The UI is wonky, feels like it was designed for consoles with giant shortcut buttons all over the screen and awkward to navigate with a mouse. I decided to start with the campaign mode, so that might be part of the problem. Your first few acrades are so small that you have to keep playing furniture Tetris to fit in even three or four arcade machines on top of your required amenities, and the new unlockables are too big to even fit in the room. As a result, profits were really low. The game kept telling me what the new popular trends were, but I couldn't afford anything, so the game devolved to me just watching my money meter barely creeping up for years. There are random events ("You won the lottery," etc.) which give you a nice stack of cash, but outside these, progression was very slow. I tried to figure out how to improve my arcade, but guidance is very spotty. The game tells me that my food selection is poor but I can't really improve it without buying a bigger food vendor which won't fit inside my acrade. It tells me my "decor" is zero, despite covering every wall with the highest rated wallpaper and plastering tacky wall art all over. I'm not sure if this is because I'm doing it wrong, or if it's glitchy, because this game is pretty unstable. Like, stars are the research currency for the campaign, they carry over between maps... or they usually do, but if you decide to restart a map, it wipes your stars to zero, even if you had a bunch going in. The one that ruined the game for me was a bug where, upon loading, my entire floor became non-interactive, meaning I couldn't move or purchase any new furniture that needed to sit on the ground. I can't finish the level without buying more stuff, and I can't restart without wiping my stars, so I guess this is where I stop.
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