Posted on: September 4, 2020

Hurdrax
Verified ownerGames: 311 Reviews: 8
Classic? Yes. Awesome? Up to you.
Regardless of my personal take on it (given bellow), this is a game of the platformer genre and as such relies heavily on trial and error - a.k.a. dying a lot - to move forward, overcoming the obstacles and combat sequences. Another World was designed in a time without the Internet as it exists today (walkthroughs, video guides and the like). It was forged on the principle of ‘death’ and ‘failure’ being a major part of the fun. And when you finally figured out a part where you were stuck for weeks, wow… No feeling quite like that one. Granted, how each platformer deals with that axiom of trial and error is always up for debate. Let alone deciding whether it achieves a healthy balance between ‘fun’ and ‘frustration’ when failing is an intricate part of the playing process. With all of that said, almost 30 years later, Another World remains contemporary in my opinion, didactic to say the least. It deserves to be called a classic, and as such it should earn a place in your gaming shelves, even if you find it to be excessively frustrating. This is such a game that deserves to be played, at least once. Another World is history, a major part of the gaming world and its early days, but it can also be your future. I for one will always go back and revisit Eric Chahi’s masterpiece, as I have done countless times with those that came before and after me.
Is this helpful to you?