Rescue A Mysterious Island From A Mind-Warping Plague
Nano Dust infects the islanders of New Theland, distorting their emotions and desires. You play as Nova, a Nano Cleaner who must explore the island, seeking out the sick and shrinking inside their bodies to suction up the Dust.
Anodyne 2: Retur...
Rescue A Mysterious Island From A Mind-Warping Plague
Nano Dust infects the islanders of New Theland, distorting their emotions and desires. You play as Nova, a Nano Cleaner who must explore the island, seeking out the sick and shrinking inside their bodies to suction up the Dust.
Anodyne 2: Return to Dust combines the thrilling scale and cinematic storytelling of 3D games with the tight design and easy-to-pick-up satisfaction of 2D Zelda-like adventures. With art that re-imagines the PS1 and N64 era, explore 3D cities, valleys, and wastelands then shrink into the varied 2D mindscapes of characters, from snowy, aurora-lit valleys to perilous volcanic construction sites!
Features
In 3D, jump, drive, and walk across gorgeous and haunting locales, speaking with strange and memorable characters.
In 2D, use your Nano Vacuum to collect dust, suck up and fight enemies, all while overcoming mind-bending challenges related to the characters’ inner lives.
Experience the thrilling and emotional story of Nova. Her destiny is clear: she is the Nano Cleaner who will save New Theland. But strange characters & painful experiences will put her loyalty to the test...
Choose where you want to go! The sweeping vistas of New Theland quickly open up to exploration.
The Cards you find on your journey will allow you to access the outer reaches of New Theland.
No waiting for horses! Instantly transform into a car to quickly drive around the world.
Use your Spark to shrink into the bodies of the infected, explore the 2D Zelda-like dungeons within, and heal them.
Enjoy the lush, dreamy and breathtaking 3D and 2D landscapes painted and pixeled by artist Marina Kittaka.
Listen to over 50 new songs influenced by countless genres by Sean Han Tani, perfectly fitting the varied landscapes of Anodyne 2.
A new game from the dream duo behind Anodyne 1, All Our Asias, and Even the Ocean.
A Lush, Surreal Lo-fi 3D and 2D World
Anodyne 2: Return to Dust uses modern technology to reimagine old 3D art of the PS1, PS2, and N64 era, as well as the 2D art of the GBA and SNES. Each area captures a strong visual mood, with new characters to meet and sights to see.
If you like exploring beautiful places and experiencing dramatic stories - Anodyne 2's world is ready for you to explore!
Do I need to play Anodyne 1?
Nope! Similar to the Final Fantasy franchise, there's no need to play the original Anodyne to understand the story in Anodyne 2: Return to Dust, but longtime fans will find connections between the two!
Goodies
Concept Arts
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
While the visuals are lovely, the gameplay itself is very repetitive and uninspiring. I did not find myself very engaged with the story of the game, so unfortunately it's not very enjoyable to me. This is a game you'll need to really love the story to enjoy in my opinion.
Anodyne 2 doesn't have much to do with Anodyne, besides a few pointless game mechanics that are added as you progress in the game.
But had this game been named differently, I doubt many people would play it. It's a game akin to a clunky first attempt at 3D, reminiscent of the era where 2D games had 3D sequels, and very bad ones at that.
Not that Anodyne 2 is very bad, but it's underwhelming in every way.
Despite the new 3D environment, most of the gameplay seems to take place in the generic 2D world of Anodyne.
The 3D itself is fairly ugly, but grows on you, and the accompanying soundtrack makes it more enjoyable to traverse the same empty levels over and over again.
Levels are just large enough to feel empty, since in each section there are only a couple points of interest to explore, and the 2D sections are fairly linear - you keep going forward until you reach an exit.
Collectibles help make the aimless wandering more bearable, since you're tasked with collecting coins and cards - the coins showing up later in the game, in levels you've already traversed dozens of times.
Anodyne 2 is also too infatuated with its nonsensical and pointless plot, which it delivers with large blocks of text, with only a handful of it being interesting - due to things it seemed to hint at, rather than due to actual plot developments.
With boring 2D sections, clunky 3D sections - and bad controls in both, Anodyne 2 feels far too long for what it is, and a decent plot could have made the experience more enjoyable - more interactive.
As is, it feels like a bargain bin game surpassed by every other bargain bin game. The only highlights are its weirdness, and its music, which help to draw you in, until the plot and mechanics totally lose you.
If you decide to play it, I suggest getting it extremely discounted - 90% and up.
It's a game that eventually wears your patience down, making finishing it dependent on some collectable you missed, forcing you to use a walkthrough.
explorte a sureal 3D overworld in search for the power to stay the tide of a deadly nano dust storm, but don't let the screenshots fool you, the overwold is just set dressing for the real game, where you enter the minds of tyyhe different inhabitants and explore 2D dungeons, very similar to the first game, with lots of enviromental puzzles.
I was having fun, until I ran into an issue: I ran out of dust, which is one ofthe currencies used to move forward the plot, I got all the cards I could and I only needed to power up the device with dust, but I got so caught on the dungeons (they are really fun to solve) that I did not turn in my dust after every single one, and now I don't know where to get more dust since you cannot revisit old mind dungeons to grind enemies.
So I guess my adventure will never be completed
I was going to give this game five stars as I was really enjoying it until I got to the wrestling ring. Yes, there is a wrestling ring in the game. I have no idea why it's there as it has nothing whatsoever to do with the game or the story and seems really out of place and.. well, kind of stupid. But you have to get through it in order to continue the game.
Well as far as I can tell it's broken, I can't do any damage to the opponent and there's no way out of it so it's game over. I followed walkthroughs and watched videos but nope, can't do damage no matter what. Might work on your system but it doesn't work on mine.
The first part of the game is actually pretty good with solid platforming and lots of exploration along with some very creative design work. Yes it's low poly but still quite interesting to look at.
If you see it on sale really cheap go ahead and pick it up as you can get a few hours enjoyment out of it. But when you get to the point where the woman freaks out on the bridge just quit right there before the game goes downhill so you'll have fond memories of it at least.
Plot & writing are excellent. The gamey-ness of the game is always heavily emphasized, but it never takes away from emotional moments and never overplayed. Depending on your sense of humor, some dialogues and locations may be hilarious. The humor is sometimes very subtle, for example, repeating an oddly specific thing that an optional NPC says elsewhere. Doesn't feel like it's trying too hard.
The gameplay segments are generally easy, with the exception of some 2d puzzles later in the game. Also, navigation may be confusing and it will require you to memorize a lot of places. It's rewarding if you do, because there is a whole lot of shortcuts. Not really comparable to super metroid, but there's a similar feel.
I STRONGLY advise everyone to play Anodyne 1 first. It puts you in the right mood for the second game.
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