Posted on: November 10, 2024

Nehkran
Verified ownerGames: 45 Reviews: 1
I had to stop multiple times
Had to pee before starting a play session or I'd piss myself
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Copyright © 2022-2023 Frictional Games
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Posted on: November 10, 2024

Nehkran
Verified ownerGames: 45 Reviews: 1
I had to stop multiple times
Had to pee before starting a play session or I'd piss myself
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Posted on: March 21, 2025

Kaiszer
Verified ownerGames: 1070 Reviews: 6
This is not that good
I love the Amnesia series, but ever since The Dark Descent, Frictional games doesn't seem to get right balance of horror anymore (excluding Soma, which is amazing!). The thing here is, there is too much horror. And yes, that is a bad thing. You die so often, that the monster stops being scary and becomes annoying. And those stupid rats with their headlight eyes totally ruin the atmosphere... I really wanted to love this, but I can't. The game is actively working against itself, undermining itself. There should have been more puzzles and discovery. The game is at it spookiest when the monster isn't seen, but heard growling behind the walls. Another thing that sucks is that the monster cannot be predicted in most instances. There is no scanner like in Alien Isolation that messes with your anxiety. Nope. There it suddenly is, and bam your run in ruined. This game has a great start, and can genuinely scare you at first. But after a while, it become a chore, and the monster a bore. And the weird roguelite kinda gameplay loop just doesn't fit really well. The Dark Descent > Rebirth > A Machine For Pigs > The Bunker
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Posted on: June 15, 2023

Zhilkata
Verified ownerGames: 75 Reviews: 4
A successful experiment
If I have to rate Amnesia: The Bunker as part of the series, I'd say it's 4/5 because of the prioritizing of gameplay instead of plot; but I won't do it, since the devs properly inform us that this title is experimental and puts focus on other elements. So, these 5 stars are for the game standing on its own (with a caveat). - The atmosphere is top notch - we can feel the tension of being the last person alive left in this massive underground complex with an apex hunter that has killed dozens of our friends. The environmental storytelling, combined with the notes found throughout the location, makes this a rather personal experience. - The sound design is fantastic - from the ambience of different parts of the bunker to the explosions, dialogues, and the monster in its different states, each move or action is immersive due to the audio and physical effects. - Engaging, tense, dynamic game mechanics - I constantly had to scavenge for resources, even at the end of the game. Each trip for more resources introduces risks - from losing yourself in a maze of booby-trapped tunnels to alerting the monster that dinner is ready next to its hole, you're constantly on edge (bonus points for the ability to accidentally crash the serenity at some point by tripping on a chair or other piece of furniture). - Graphically supreme & technically secure - top-notch lighting system, mostly fluid animations, and minimal amount of bugs and glitches in my playthrough. I have only one serious problem with the game, and its the ending. The last 15 minutes of the game were, personally, very frustrating due to the trial & error nature of that section. That, combined with the abrupt ending without a strong, relevant closure to the story, leaves a sour taste for, arguably, the most important moment. Haven't noticed others sharing this problem + it may have been due to time or budget constraints, which is why I won't detract a star, but I find it worth mentioning. Successful experiment overall.
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Posted on: June 16, 2023

Savagesouls
Games: 354 Reviews: 61
Great horror game
Got it on Steam and I loved it. Short but really intense. The narration is at your pace and don't have to suffer long expostion. And for once in a video game you play a French soldier.
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Posted on: January 8, 2024

droptozro
Verified ownerGames: 166 Reviews: 2
A return to more glory in fear
I was glad to see this return to more of a middle level between Penumbra-style self-defense and fear at the same time. The constant monster mechanic along with having to hurry before the lights go out was a great gameplay mechanic that cannot be missed. Thank you thank you thank you! There is also more than one way to play the game, giving a few different options and tools at your disposal to try to solve door traps, rats, and to find needed equipment. That was another welcome return away from the linear stories of the past Amnesia games. Last but not least, the only thing I have to take 1 star away from the team for is the fact that there are no real puzzles. I miss the difficulty of some puzzle areas like Penumbra had and a few in the original Amnesia. But you guys are on the right path. I loved the game!
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