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Amnesia: A Machine For Pigs

in library

3.2/5

( 123 Reviews )

3.2

123 Reviews

English & 9 more
19.9919.99
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Amnesia: A Machine For Pigs
Description
The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into...
Genre:
User reviews

3.2/5

( 123 Reviews )

3.2

123 Reviews

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Product details
2013, The Chinese Room, ...
System requirements
Windows Vista / 7 / 8 / 10, High-range Intel Core i3 / AMD A6 CPU or equivalent, 2 GB RAM, Mid-range...
Time to beat
4 hMain
5 h Main + Sides
5.5 h Completionist
4.5 h All Styles
Description
The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all.

The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Step back into the horror
Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.

Think you understand fear? Think again.
A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
  • Unique game created in collaboration between two independent game companies famous for exploring the outer reaches of what games can be. Fresh and new approach to the Amnesia world while staying true to its origins.
  • Unique physics interaction that has been developed and improved since 2005.
  • Exceptional artwork and environments that run on low system specifications.
  • The darkest, most horrific tale ever told in a videogame. Stunning soundtrack by award-winning composer Jessica Curry.
Goodies
manual wallpaper concept arts walkthrough
System requirements
Minimum system requirements:

Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
4 hMain
5 h Main + Sides
5.5 h Completionist
4.5 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2013-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.4 GB

Game features

Languages
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español
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français
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italiano
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magyar
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polski
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português
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český
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русский
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User reviews

Posted on: August 7, 2025

Marzio_Bruno

Verified owner

Games: 372 Reviews: 12

A good concept with flawed execution

The setting—London, 1899—is fascinating, the atmosphere oppressive, and the soundtrack haunting and immersive. The story is told through notes, flashbacks, and cryptic phone calls, and the audio design is easily the strongest part of the game: eerie, immersive, and incredibly well done. Unfortunately, the gameplay feels overly simplified compared to The Dark Descent. There's no inventory, the lantern never runs out of power, health regenerates automatically, and there's no support for custom stories. The interactivity is minimal, the structure is extremely linear, and much of the survival horror tension is lost. Enemy AI is also fairly weak and underwhelming. It takes about 4–5 hours to finish, and while it's not a bad experience, it leaves you feeling like more could have been done—especially in terms of tension and gameplay depth. It’s more of a narrative-driven horror walk than a true survival horror title. Recommended only if it’s on sale and you don’t expect something on the level of the original. An interesting experience, but clearly a step down.


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Posted on: August 11, 2025

gorypox

Verified owner

Games: 1 Reviews: 1

pretty cool

pretty neat. it was a game about a machine for pigs.


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Posted on: September 17, 2013

RobertRocha

Verified owner

Games: 16 Reviews: 1

Disappointed...

Amnesia: A Machine For Pigs brings a very well written script, excellent graphics, amazing soundtrack, but I believe that this Machine For Pigs is lower than The Dark Descent, first because the game lost a lot of interactivity with the environment, making the puzzles very obvious , so the game ends quickly. The Dark Descent can also be much more terrifying with monsters and situations than Machines For Pigs. I'm a fan of the game Amnesia, and expected more from Machine For Pigs.


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Posted on: June 4, 2016

kolen

Verified owner

Games: 65 Reviews: 8

Problem is mostly in expectations

I think problem is mostly in expectations: everyone expected the same game as Amnesia: Dark Descent, but it's impossible to make decent sequel of Dark Descent. Its obvious setting is exhausted. You can't make another well-made game about stupid medieval and stupid tortures and monsters jumping at you in the dark. Yes, no action and mostly walking and looking at things, but much deeper than Amnesia: Dark Descent. And much more interactions and plot than Dear Esther. If you want action, play Counter-Strike. If you want halloweeny spooky scary skeletons screaming at you in darkness, play Five Nights At Freddys or whatever.


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Posted on: December 23, 2014

kdgog

Verified owner

Games: Reviews: 67

Interactive horror stories FTW

I'd heard that AMFP was "less of a game" than The Dark Descent; it's true in part. AMFP focusses much more on telling a story, to the extent that it removes many gamey elements such as the need to light candles; oil supplies for your lantern; injuries and healing; and physics-based puzzles. The disturbing story more than makes up for the reduced interactivity. I'm wary of spoilers, but the premise is discovered fairly early on: it's the very end of the C19; you wake in a caged bed worried about your children; you're in a creepy mansion with strange red stains in some areas; and the house is near a sausage factory. Enough there to make you uneasy, but the game's reality is worse. There are strong themes of suffering, treating other beings as resources, cultures of inhumanity, loss, and industrialisation. I recommend playing this in the dark, with headphones, if you enjoy compelling horror. One bonus over TDD is that there are some outdoor scenes here, though they remain almost as claustrophobic as the depths you will descend to. It's certainly a good lesson in how to give as story away slice by slice, and managing the fine balance between pulling the player on whilst making them dread what will happen if they do. The game is surprisingly restrained and never felt gratuitous, yet still at various points I felt my heart racing, or felt sick, disturbed, and worried. I sympathised and I drew parallels to the reality now. I thought about the story afterwards, its elements of parable and commentary. As the horror grows, and visceral queasiness switches to terror which paralyses you in the shadows hoping that you will be left alone, even though that probably means death far from the sunlight, far from hope, in a depth of darkness to which humans have proven themselves capable of sinking; as hell becomes an amoral reality of endless process, once again your stomach turns and the rancid flesh of our existence is hung up to show us what we are. 10/10, would play again.


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