Posted on: May 12, 2023

CarChris
Verified ownerGames: 171 Reviews: 86
How it all started.
The game is a spiritual predecessor of the Syberia games. I wanted to see how it all started with Benoit Sokal’s games (may God rest his soul), so I tried the game and it was proved that I was right to do so. I was drawn to the game from the very first scenes, as the player character is nameless, faceless, and silent, and the (very few) NPCs refer to you directly (as if it is really the player the one who participates in it), which increases the immersion immensely. The game is played in first person and the player flips between panoramic “screens” in which the camera can be rotated in 360 degrees with the mouse to view the world around and interact with the environment (grab objects, solve riddles, investigate further) or proceed to next screen. Minimal options in the menu, so you are playing with the game’s native resolution (which is low), but it didn’t mind me. What did mind me though (and I consider it as the only negative in the game) is that the subtitles aren’t displayed. Some NPCs speak fast, and some speak somewhat incomprehensibly, so my advice would be to save your game before talking to anyone, so that you can repeat that dialogue as many times as you deem necessary. I always have subtitles “on” in games’ options, by the way. As for the riddles, they are mostly logical, although there are cases where trial and error tactics may also apply. However, no timed ones. There is no pixel-hunting, as the hotspots for each interaction are fairly large. If you can withstand the old graphics, you can experience the hero’s journey too!
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