Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a missi...
Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?
“Always Sometimes Monsters is a game in which every choice matters. While it may echo some of the mundaneness of real life, players have complete freedom in their gameplay choices, though each choice comes with consequences down the line.”
Mashable (Preview)
“Choices have life-or-death options...I found myself walking on eggshells to avoid making a choice that I'd regret.”
RPGamer.com (Preview)
Content Warning:
Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring.
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection.
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation.
Played through the game a couple times, and I was disappointed. All the supposed moral choices pretty much come down to steal or don't steal, with a couple of chances to be a real bastard, but ultimately all are meaningless. No real feeling of change in character arc, no substantial changes in life course based on what you decide. I suppose this could be justified as some pseudo-philosophical discourse on fate being predetermined, but it just feels like lazy writing.
I got it yesterday, and played it since. Yet to finish it, but the game hints me that I am almost there, just a small boxing match in the way. The game starts with a blast, you can do lots of stuff, the choices are there, the possibilities make it look like a maze, which is a good thing. But here comes the big problem with the game, the further you go, you can do less and less, and I'm afraid it's not because you lock yourself to a route, it's just that there isn't much to do, the further you go. Even random NPCs to chat with get scarce.
It's worth the money, I'll give it that, it's pretty unique and I'm glad it exists. How can I express it, well, I just wish it was better, had more substance. I hope more games like this pop up.
The moment to moment gameplay is terrible and just waste your time. You'll have to walk around the same bunch of building to get to the actually interesting part of the game. A lot of the stuff on the map as no point. You have a stamina bar and no other needs, so why would you play at the arcade, go to the movie or buy beer? The game as no mechanics to make you act like a human, you're a machine that works on sandwich and don't feel any other needs.
Talking and interacting with other character is nice, but I found that a lot of time nobody had anything to say. I guess I'll go work at the bacon factory then. That mini-game is the worst, all you do is a simple math problem and press multiple button in a menu to input your answer in the most time consuming way possible.
The game also seems to force you to make horrible choice. (Spoiler?!) One example when someone can't pay their hospital bill is to either do nothing and them die or blackmail the doctor. You can't negotiate smartly, you can "try" to ask for FREE treatment, but you get no choice during that dialogue it's gonna be refused. You can't just give me 2 dumb option and call it a though choice. To makes things worst, the doctor goes out of is way to be as unlikable as possible, so far every character were one dimensional.
I was really looking forward to this game for awhile since first hearing about it. Generally, this is a good game, but the games to make money get repetitive. The first town is wonderful, and rich with experiences and characters, but this progressively fades. The last towns lack any real polish to the point of containing awkward bugs and glitches.
Most of the mini-games, both relating and not relating to money, are boring and pad what should be a 4-5 hour game into a 8+ hour game. This really detracts from the game as a whole. In addition, many decisions seem, at the end of the game, relatively meaningless. A few decisions factor into dialogue, but there are too many times where the game effectively says "but you must!"
The developers should have focused on carrying the strong story from the first third into the latter portions of the game. All in all, this is an impressive feat with RPG Maker, but, paradoxically, the limitations of RPG Maker really hurt the game in several places.
Overall, I recommend this game if you are a fan of RPGs, have a few bucks to spare, and have a few hours to kill, but, despite how hopeful I was for it, I can't in good conscience tell you that it is a must play game.
The first half seemed promising but the further down the road you start to realize just how linear the game is and how pointless a majority of your choices are. It is such a waste to put so much energy into storytelling that emits to nothing in the end. Don't play this game, you will feel empty and unfulfilled afterwards.
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