Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Ever...
Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
* Dictate the fate of the world from within your Wizard's Tower, a transmitter of power used to channel your ground-shaking spells.
* Reign supreme over one of 12 distinct and races such as Elves, Frostlings, Draconians, Dwarves, Halflings, Humans, and even the Undead.
* Specialize in 7 spheres of magic including Air, Fire, Life and Death.
* Enlist the aid of more than 30 loyal champion heroes who possess the unique ability to wield over 100 mighty artifacts.
* Research and cast powerful enchantments, fierce combat magic, and world altering spells.
* Confront rivals in Multiplayer via a LAN or over the Internet for up to 8 players - options include Play by Email, Hot Seat, and the exciting Simultaneous-Turn System allowing all players to move at the same time!
Explore a world full of mythical creatures and mysterious lands; build an impressive force as an all-powerful Wizard through dangerous perils and exhilarating challenges
Conquer your enemies with over 130 unique units such as steam cannons, airships and mammoth riders
Immerse yourself in a legendary story during a single-player campaign with 20 scenarios full of intrigue, action, and suspense
Age of Wonders, the Age of Wonders logo, Triumph Studios and the Triumph Studios logo are trademarks of Triumph Studios b.v. Copyright (c) 1999-2010 Triumph Studios b.v. All rights reserved. All other trademarks and trade names are properties of their respective owners.
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I had played the demo since 2002 to 2006. Then i played the real game in 2008. AOW2. It was the world to me. As a Child and teen. Now, i got a copy cheap. It's worth playing as a hobby. Fantasy like this is only found in dreams. So it's worth playing in your free time.
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