Posted on: February 23, 2016

ErzPaladin
Games: 80 Reviews: 7
not recommendable
Agarest: Generations of War Zero has some different flaws. One of the bigger flaws is one of the core-features of the game - the Extended Areas-Feature. Extended Areas means that you can link Character-Attacks with each other. The problem with that feature is that the linked characters randomly and uncontrollable jump from one Map Panel to a nearly enemy panel to attack the enemy. There's no real control behind it and that has certain disadvantages: fragile chars like magicians waste an AoE-Cast which normally could hit 3-4 targets at once on a single target cause the placement of the AoE-Cast is random, too. This way the fragile magicians waste lots of MP and are standing wide open for counter attacks - AND the enemy uses Extended Area-Links as well. Also there exists a lot of enemies who have passive skills which activate when they've only a certain amount of HP left. From that on they dodge any kind of physical attack with a 100% chance - which also makes the Battles quite long-winded and which also questions the extended-area system, cause the outcome by random-placing casts and chars isn't very reliable. So, all in all the Extended Areas have more disadvantages than real advantages: it's easier to lose a char like a magician permanently by Extended-Areas counter than to gain anything with it. Other features have their flaws. too. For example at the main char creation there exists at least one Tarot Card-Combination which can crashes the game at the first tutorial fight. Also the "Generation-Concept" is something you can love or hate, cause it includes that you permanently lose your own created main char and exchange it for a 2nd or 3rd generation main char later on, which is interesting, cause no one warns you earlier on, that this would happen. BUT HEY! *SPOILER* ;-)
Is this helpful to you?