Posted on: August 6, 2021

chlop
Games: 2568 Reviews: 106
Pretty Budget Title
If there was ever a game that looked better than it is, this is it. Essentially Abzu is a game where you move from corridor to corridor, collecting the few uninteresting collectibles there are, and activating the few levers you need to activate to move on to the next level. Levels are open but are fairly streamlined, and you're pushed through them in a linear fashion. You can try and explore, but there isn't much to explore - the game tries to dazzle you the moment you enter a new level, by showing you a school of fish right in front of your eyes, and the various other aquatic creatures to be found pretty much announce their presence, and don't have to be discovered. Abzu also suffers from having assets so nice, they got copy-pasted throughout all the levels. It's a problem of budget titles - spend so much time and money creating a gorgeous level with a high attention to detail, that every other level after that has to be a derivative of that first one. It makes exploration even less appealing, since whatever you find, you've already seen it before. It also makes Abzu outstay its welcome. It isn't a difficult or frustrating game by any means, but you will perform the same tasks over and over again. You do move out of the water later on, for a short while, but even that is handled so poorly, you feel like you're doing the same tasks you've been doing underwater. The platforms you walk on are very confined and are basically a corridor you move through, after which you return to the water. The only innovation in this game is whether a lever is underwater or on a platform. But my biggest gripe with this game is its controls, which seem to badly interpret your intentions. A lot of times I had to fight with the controls just to get to where I wanted to go, making me explore the levels as little as possible. Not that there's much to see - the most interesting things appear to you at eye-level. Everything else is sand and stone pillars.
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