Posted on: September 26, 2018

AlarmCalander
Games: Reviews: 1
Amazing Experience; Terrible Purchase
Immediately I imagine most people are shocked at the 5/5. I have to admit this game is flawed to hell and back (got it on the other, worse platform, not here sadly). However, what the game did right it did very right. The game play is extremely enjoyable. Hunting down mooks and fighting them to learn their moves was a fun way to grow your character. Speaking of, having your character grow in moves learned rather than other metrics was also really satisfying. The combat is deep enough to be interesting and gripping but the system of basic/high/low/side/back works really well. The best part about the game is its character customization. The ability to create and refine your own 'martial art' was excellent. The method of swapping between stances based on your last move allowed for a lot of weird and wonderful combinations. The fact that most moves can turn into anything keeps you guessing in pvp and makes info gathering and reads really fun. Drunken Fist was annoying, though. The bad? It felt like a demo. The PvE while fun is empty and non-existent when it could have been Soulsbourne-esque. If it wasn't going to go for that then it shouldn't have hidden PvP behind campaign completion. You should have just had PvP and the campaign as a separate mini game. Absolver didn't know if it was a Fighting Game or an Action RPG. This KILLED the game because it ended up not being able to call itself either. Amazing potential, great experience but you'll be left wanting when you finish and you won't ever come back.
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