A Game of Thrones: The Board Game – Digital Edition is the digital adaptation of the top-selling strategy board game from Fantasy Flight Games. During the game, players spread their influence across Westeros through a combination of strategic planning, masterful diplomacy, and military might. As o...
A Game of Thrones: The Board Game – Digital Edition is the digital adaptation of the top-selling strategy board game from Fantasy Flight Games. During the game, players spread their influence across Westeros through a combination of strategic planning, masterful diplomacy, and military might. As one of the Great Houses, will you conquer with force, forge alliances, rally your townsfolk, or cunningly coerce your way to the Iron Throne?
Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones: The Board Game – Digital Edition allows up to six players to play online, or a single player with up to five AI opponents to play locally. The game is set after the death of King Robert Baratheon and allows each player to assume the role of one of the Great Houses of the Seven Kingdoms in an attempt to assault King’s Landing and claim the Iron Throne.
To be declared ruler of the Seven Kingdoms, you have 10 rounds to use diplomacy and warfare to your advantage to control as many strategic areas of the map.
Conquer with care as your resources are scarce and your troops are not expendable. Muster your army, plan your orders wisely and seize strategical lands with your Footmen, Knights, Siege Engine and ships.
During the turmoil of a battle, use well-known characters from your house to take the upper hand and vanquish your enemies.
A Game of Thrones: The Board Game – Digital Edition is a game of negotiation and deception.
Each round, you secretly assign one order token to each of your armies: promise support, offer peace, forge alliances, betray a vulnerable ally - a House that dares set its eyes on the Iron Throne must turn many wheels within wheels to achieve its ends.
Move up the three influence tracks by betting your hard-earned power tokens. Obtain the Iron Throne, the Messenger Raven and the Valyrian steel tokens, each granting you strategic and social gameplay advantages to hold sway over rival houses.
However, keep an eye beyond the Wall as an army of barbaric wildlings gather to descend upon the continent! All houses must cooperate to gather enough power tokens to reinforce the Night’s Watch and fend off the wildlings, or the consequences could be devastating…
This is a well made digital adaption of the popular board game which runs flawlessly on Linux using Wine 6.0 with DXVK enabled. Sadly, local multiplayer is not supported and online play requires an asmodee.net account. If not for that I would have rated it 5 stars.
to beat the game with all houses and on both scenarios before you start repeating yourself. Then you're down to multiplayer, which has both its upsides (players are not brain dead like hard AI is) and its downsides (the game takes way longer that way). Everything else is like in the board game and holds its own even today.
If you're a board gamer who already liked the physical version of the game but can't play it for some reason (no players, no time etc.), then this is definitely for you. For everyone else - I wouldn't be so sure. For me, it's a 7/10 only because I liked the board game that much back in the days.
In terms of taking the board game and simulating it in a digital game, this does an A+ job. Everything is pretty clear, at your finger tips, and there's no room for human error in applying rules. It looks great, it presents the settings and characters so well, and the added sound effects and animations make it a great port. The map is beautiful and strategically sound. If you like the board game, you'll like this. Personally I wish there were more options to speed up gameplay though.
The gameplay in a way pays fidelity to the source material in that parity is paramount, the game is designed to keep things relatively close, without one house totally dominating. This is both the game's strength and it's weakness. This is very contradictory, but so is the game.
There are a lot of caps and rules on how many units one can have and how many units can be in one army. This hamstrings anyone from becoming too dominant. Things move in kind of waves of attacks and counter attacks. Any house can beat another as they cycle through their character cards. You can't be everywhere all at once and your neighbors are going to exploit your weaknesses. It leads to a grindy affair. Sometimes winning is losing (taking a stronghold with a siege engine only to be unable to hold it upon counterattack losing both). Sometimes losing is winning (you get rid of your last card, and although you lost, your units retreated and will counterattack with a fresh set of cards next round). Sometimes you are strongest when you're pressed back on your heels and weakest when you over extend. It's all very contradictory, but that's the essence of the game and what makes it both interesting and frustrating.
I haven't played multiplayer, but due to the grindy nature I feel there's not a lot of replayability.. I'd almost prefer playing the board game face to face with friends/family.
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