A fateful night of sorrow and ancient magic changed the life of a young child forever, and with it, everything else as mankind knew it. For 9 long years, the world has been submerged in the deepest of shadows, robbing every object and living creature of their color, their joy, and most impor...
A fateful night of sorrow and ancient magic changed the life of a young child forever, and with it, everything else as mankind knew it. For 9 long years, the world has been submerged in the deepest of shadows, robbing every object and living creature of their color, their joy, and most importantly, hope.
Many brave souls have tried to venture inside the corrupting depths of Talos Castle, a long-abandoned orphanage from which the curse stemmed. All have failed, except for one. Armed with little other than her halberd and sheer nerve, Europa’s daunting quest is clear: enter the castle, find the source of darkness, and return color to the lands before it is too late.
However, this adventure is not for Europa to face alone. In her most desperate hour, Europa encounters Apino, a cute magical bear with the ability to heal, cleanse the corruption and protect his allies.
While exploring the castle, Apino can shoot powerful projectiles at enemies, open locked doors and shield Europa from ranged attacks.
Enhance your battle prowess by acquiring elemental armors. Master the might of lightning, water, earth and fire to defeat a vast assortment of enemies.
Use the elements to your advantage to travel the map dynamically, surprise bosses while you change armors on the fly and perform strong combos. Obtain special abilities to swim against waterfalls, travel underground tunnels or glide through warm air currents to access hidden locations and uncover their secrets.
Meet enigmatic composers that will aid you in your mission. With the special appearance of Michiru Yamane and Norihiko Hibino, both as NPCs and composers of several tracks tuned to 432hz, a soothing frequency used in what’s known as healing music. And there is more to music than meets the eye. Hidden bosses with musical attack patterns lurk in the shadows ready to strike. In fact, music is the binding thread that brings gameplay and storytelling together; from collecting musical notes, to performing a healing lullaby to restore your health, music is all but the soul of the game.
Beautiful pixel art, good gameplay with a few nice innovations (the transformations are a lot of fun). The normal enemies lack variety, but the bosses are very creative and fun.
The game sold me on the idea that it was a "new take on metroidvania". The art in general is probably what has kept me going, but the mechanics and bugs are a hard no.
The ammo/health combo mechanic is not very well fleshed out, so boss fights are either a rush to kill without learning patterns, or you giving up because one hit means you cannot reload/heal without the long animation ensuring your death. The idea behind it is great, but it's just not right.
As for the bugs... did you accidentally press the backslide button before a loading screen? Your character cannot move forward now unless you're jumping. Some enemies are platforms, but also enemies, so if you're unlucky, you can get stuck in a pixel that's both a solid platform AND a hitbox. Some walls are meant for you to jump and shoot into, but if you misdirect your jump, you're going to get stuck in there, and there's no way to get out unless you quit out. (I have a screenshot with exactly that problem). Sometimes you'll get hit while trying to heal, and for some reason you'll get that input stuck, so if you want to avoid a second hit (and death), you won't be able because your character will try to go for the heal over and over again.
Unless the bugs are fixed (which seems like a long shot, since it's been months at this point) I don't recommend this one.
Lovely pixel art without that low effort sprite stretching over unity model and two or three above average musical tracks (rest is decent) - that's about it.
Functionally zero effort put into level design, enemy mechanics and core gameplay idea of health pool doubling as ammo which makes regular "exploration" (game is 100% linear and will take you through almost every area by itself) too easy and boss fights a chore.
Wouldn't recommend to anyone, life is too short for cold coffee, bad food or unpolished slash bad games.
Budget Metroidvania without about 7 - 8 hours of content. If you like you genre you like this game. Has a fair amount of jank in it so save often. Has a very slow but very short start that probably turns alot of people off but once you get a few armor sets the game flows pretty well.
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