Joe's doing 40 years on Alcatraz for a heist on an armored truck.
The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
In this interactive Po...
Joe's doing 40 years on Alcatraz for a heist on an armored truck.
The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?
1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
Italian language notice: for Italian localization version 1.3 is required.
Two playable characters: the gangster couple Joe and Christine.
In-game decisions extensively influence the plot and lead to various endings.
More than 20 additional 3D animated characters.
More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz.
Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island.
Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf).
This game takes elements from several of my favorites: switching between the male and female protagonists as in Broken Sword and The Beast Within, different paths depending on moral choices as in some of the Tex Murphy games and a film noir ambiance as in Grim Fandango. Still, 1954 Alcatraz is not in the same league as any of those. The puzzles, in the form of combining things and use them later, are sometimes self-evident or sometimes longshots. Since the inventories, the number of people to talk to and the dialogue options are all very limited, one can try all options quickly. That makes the game very short.
I got this in a weekend promo (80% off) and can't really complain. At full prize? There are better games to buy instead.
Great adventure-game that indeed reminds me of the work of Pendulo Studios. Just like Pendulo there are a couple of interesting and a bit twisted charachters, great storyline with two parallel stories, rich scenery/environment; However user interface could be way better for Mac-users. I often found myself in a situation where the only option was to restart the game in order for the UI to work at all. This leading to annoying setbacks from lack of hitting the save-button in time. Instead of following the story my main focus was aimed at constantly saving the game.
The problem with a point & click game, is the problem with all point & click games. Meaning they're either too easy or too hard, the plot is usually flimsy, & the experience is secondary to the plot, considering it changes from player to player.
This game is on the easy side-easy enough to be more of an interactive movie than a game, with the main character constantly telling you what you ought to do next, in case you didn't figure it out yourself. So often times you'll find yourself waiting for the game to allow you to do the things you know you're supposed to do next.
The plot IS interesting, & deals with a convinct looking at hard time & trying to escape, while his woman is on the other side trying to prove his innocence. But the plot soon becomes stale, since you spend most of the game with one of the characters, rather than switching between them as advertised. It doesn't help that all your choices are set in stone-you're going through a path someone set for you, rather than be at the helm. Which wouldn't make this too bad a game, if it didn't try to forcefully turn itself into a game for adults.
It might have the apperance of a kids' game, or an age-neutral game, but sex is inserted into this game in an extremely over the top & superflous way. We're told the two main characters' relationship is basically a sex marathon, that the convict's best friend is basically Quagmire, constantly trying to convince the convict's better half to cheat on him, that apparantly the local park is rife with sailors hiding in bushes doing the business, etc, etc. Trying to be edgy in that childish "wink wink nudge nudge" sort of way, to prove to us, the players, that this is game is so on the edge, it's practically X-Treme.
Its edgyness adds nothing, but does remove the focus from the paper-thin plot & uninteresting characters, & the beta-game feeling. Resolution is poor, animation is jarring, dubbing is lifeless, subtitles don't match audio & audio is poorly recorded at times.
I have yet to experience a Daedalic game that didn't disappoint. The models are beyond ugly, though the backgrounds are nice enough. The story is often incoherent. Be prepared to try every item on everything. Thankfully, the game has a way to highlight intractables, so there is no pixel-hunting.
Which is more than I can say for most adventure games. I'm not near the end yet, but I felt I should give the game a nod for having some...what? Substance, I guess. It's not just some random, cartoony, goof-fest like Deponia and other, similar, games. It seems like someone actually put five minutes of thought into what they were doing here, even providing descriptions for onscreen items and scenery unimportant to the plot. Whether it holds up until the end I can't say at this point, but I CAN say that at 99 cents just the small part of it I've played has been well worth it. (And yes, in my opinion that part does deserve to be mentioned in the same breath as, say, Grim Fandango or Monkey Island...
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