Zero Zone

Zero Zone (1998)

by Cryo Interactive, Microfolie’s
Story:It’s the year 2098 in Megatown, a sprawling city populated by Bios and their slaves, the Cybers. Your father has just been killed and you have inherited his fortune as well as his company. Your mission is to help Agent Ripley find out who killed your father and why, journeying through outer space in search of the computer chip that will allow the sensual union between the Bios and Cybers.Show more
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user avatar@burlazuser avatar@burlaz
June 25, 2025
I've always been fascinated by the world of cyberpunk, in all its forms. If you were to ask me even today, "Star Wars or Star Trek?", my answer would still be: "Blade Runner." I still remember the first time I saw Zero Zone in a store. It was 1998, and I had owned my first PC for just a few months — a "beastly" (!) Pentium 200 MMX, as we called it back then. I could have chosen to buy a scooter, but I chose the computer instead. And I’ve never regretted that choice. I remember, so clearly, seeing Zero Zone on that store shelf, wishing with all my heart to play it. But I never did. By the time I had saved up enough money, the game had vanished from the store. Later, when I discovered that some magazines had started to bundle full games, I began collecting them, hoping one day to finally find Zero Zone… only to realize it had been given away exactly in the issue before the first one I bought. I’ve always wanted to play it. I've always wanted to lose myself in Megatown. However, due to some strange alignment of sliding doors, I kept missing that train. And so, for me, this game became my Ladyhawke — forever longed for, forever out of reach. But I’m still waiting. Waiting for that eclipse that might finally let me see it — and play it.