The tale of the Bastion who is young heir to the throne of Pharastia Kingdom. He grows from reckless boy to calm leader of men, while battling against an evil army general of the Junaris Kingdom. Wars are fought with giant mechanized machines called ATACs. Eight countries inhabit the continent, and Bastion attempts to unite them in the noble pursuit of peace.
While the story seems to follow predictable lines, the surprises come during replays of the game. There are three possible paths, each showing a different perspective on the same story and giving compelling incentive to replay the game.
On the battlefield itself the game plays out much like a Fire Emblem or Final Fantasy Tactics. Characters take turns to move, based on their speed. On its turn a unit may move and attack, or vice versa – each unit has a number of action points that determine how far the unit can move, and the power of the attacks he or she can make. Want to do a really powerful attack? Don’t move too far then.
The game is highly replayable. The story arc and eventual endings can change with each playthrough depending on how you perform in the game’s levels, as well as some of the decisions you make at key points. The offset to this is that each run through Vanguard Bandits won’t last long - there’s only ~20 missions.