Trapt

Trapt (2005)

by Tecmo, Sony Computer Entertainment, Take-Two Interactive
Genres:Role-playing (RPG), Strategy
Themes:Action, Fantasy, Horror
Game modes:Single player
Story:Tecmo presents TRAPT for the PS2, a puzzle-based game that contains a number of horror elements in its interesting storyline. The game is a continuation of the KAGERO: Deception series that began on the Playstation, but players aren't required to play the original games to understand TRAPT. The storyline begins when Princess Allura is framed for killing her father. As she flees the castle, players learn her dark secret: she's possessed by a demon known as Fiend. Fiend allows Allura to set a number of different traps to kill people, giving Fiend souls to survive off of. As the storyline progresses, players learn more about Fiend and how he came to possess the princess. The gameplay in TRAPT is very unique. As Allura, players run around the room setting traps while avoiding enemies. Once up to nine traps are set, they can be activated once an enemy is near. The traps come in a number of different types, including floor traps like bombs, wall traps like spikes, and ceiling traps like metal balls. Once players understand the system, they can start laying out traps in a way that an enemy will be hit by several at once to create a combo. Of course, it isn't quite that simple: some enemies are immune to certain traps, and some rooms contain areas where traps can't be placed. TRAPT weaves together unique characters, horror elements, and a fun, different gameplay style to create a unique game that will provide hours of challenge.Show more
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user avatar@Crimmmmmuser avatar@Crimmmmm
July 14, 2025
I got to play this when visiting my sister easily 17 years ago. Her partner was babysitting my brother and I and I finished my homework first so I got to play whatever I wanted. I loved the dark story, the bizarre outfits and the unique gamestyle. Like someone had played Clock Tower and said "but what if, while running in god knows what clothing, we could do some sick stuff to the antagonists?". Yes our protag is a precious princess we must protect, but we are actively making her slaughter dozens of individuals, all with their own stories that interconnect and fit the world. You killed that soldier? His mom is wondering what happened to him, hope you don't mind slaughtering a rolling pin wielding granny! Dying words abound. Or maybe you try pacifist, as hard as that is, to see the different endings. Would certainly be more princess-like of you! Even having those options, it's fun and jank and makes it all the more interesting as you encounter the main characters while the story plays out. You spend your time placing weird and archaic traps and run around during the fight activating them. You unlock different traps and rooms (each with their own "Why is that a trap???") and some even have fantastic combos (just look up "man eating music box"). Knock enemies down stairs, freeze them in ice, bounce them into a candelabra to set them alight, drop kick them onto some spikes. You'd be surprised how good at killing your scared princess can be! There's a pretty simple story underneath the delightful gameplay; you're framed for killing king dad, so you run into a cursed mansion and get possessed by The Fiend. Who demands souls. Be awful to ignore our host while we wait for this all to blow over. This being a Tecmo game, there's obviously a lot more to the story, but that's part of the delight. I really think this game needs to be experienced by a modern audience. Even have competitions for combo making! I really want more weird games brought to the mainstream GOG!
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