A game so obscure that I still find it hard to believe that other people actually know about it. Sort of feels like a game that maybe you made up because you mixed-up two games in your head.
It's an RPG game that's definitely rough around the edges, considering that in the same era it was competing with the likes of the Breath of Fire, Final Fantasy, and Chrono Trigger. Yet, despite that I'd consider it worthy of preservation because it wasn't afraid to really try something new. The standout feature is that two distinct parties form throughout the game and you can freely switch between them (and must) to progress through the game. There are certain areas that only one party or the other can progress through, opening up areas for the other party, and NPCs react differently to the different party leads. There were a lot of minor peculiarities too, like party sizes that exceeded 5 characters and the fact that only the "Hero" party had significant access to magic. Honestly, despite a somewhat lackluster story presentation, I have a deep respect for the dev team's willingness to really risk trying atypical elements.