Stardew Valley: Collector's Edition

Stardew Valley: Collector's Edition (2017)

by ConcernedApe, 505 Games, Fangamer
Genres:Role-playing (RPG), Indie, Simulator
Themes:Fantasy, Sandbox, Business
Game modes:Single player, Multiplayer
Story:Chuckle Fish teamed up with 505 Games and ConcernedApe to produce this Collector’s Edition, which includes: - A copy of Stardew Valley for Xbox One or PlayStation 4. - A disc containing the Collector’s Edition Soundtrack featuring 33 hand-picked tracks. - Exclusive fold-out map of Stardew Valley, illustrated by Kari Fry. - A Mini-Guidebook created by the artist and author of the full guidebook, Kari Fry. Fangamer teamed up with ConcernedApe to produce the Collector’s Edition for Nintendo Switch, which includes: - A physical copy of Stardew Valley for Nintendo Switch with 18-page, full-color illustrated instruction manual and double-sided cover. - A soft polyester-nylon blend cleaning cloth. - A Collector's Edition box made from high-quality materials featuring artwork by the artist and author of the full guidebook, Kari Fry. - A deed to your farm featuring gold-foil details on paper made from 30% recycled straw. - A 14-page Junimo comic by the artist of the 'Before the Farmer', Chihiro Sakaida. - A wooden lapel pin. - A deluxe six-piece wooden standee.Show more
user avatarAdded by @Myozotys
Vote to bring this game to GOG and help preserve it.
71
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Stardew Valley: Collector's Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Stardew Valley: Collector's Edition and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 577
541
Summon Night: Twin Age
Summon Night: Twin AgeReiha and Aldo grew up together as brother and sister on the tropical island of Jarazi, among a race of people with beast-like features. There they learned to commune with the Nature Spirits that surrounded them. One day, the Spirits began acting strangely, prompting Reiha and Aldo to investigate. Their quest to find out who or what is behind the corruption of the Spirits will lead them back to the human lands where the cataclysm first brought them together.
46
Summon Night X: Tears Crown
Summon Night X: Tears CrownSummon Night X is a traditional turn-based RPG, its release marks the 10th Anniversary of the Summon Night series.
59
Summon Night: Swordcraft Story 2
Summon Night: Swordcraft Story 2In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.
Action
Fantasy
Historical
Action
Fantasy
Historical
117
Summon Night
Summon NightSummon Night is a Japanese tactical RPG and the first entry in the Summon Night series. This game follows the story of a Japanese high schooler, who is suddenly summoned into the world of Lyndbaum. The main character gets involved in a series of conflicts between gangs, classes, factions and worlds. He/she has to use the power of summons to solve those problems while trying to return to his or her own homeworld.
Fantasy
Fantasy
103
1
Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. The Soulless ArmyRaidou Kuzunoha is a private detective in Japan's Taishou Period of the early 1900s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army. Detailed real-time combat sequence with swords, guns, combo attacks, and devilish helpers. Photorealistic graphics that transport the player to 1930s Japan.
Action
Fantasy
Historical
Horror
Action
Fantasy
Historical
Horror
1 768
1
The Transylvania Adventure of Simon Quest
The Transylvania Adventure of Simon QuestThe Transylvania Adventure of Simon Quest is a parody/homage to NES ClassicVania and other NES titles from the era. The titular hero, Simon Quest, has just arrived in Transylvania only to discover his vampire hunting rival, Stan Helsing, has already slain the evil Count Dracula. In order to reclaim the glory that should be his, he journeys across Wallachia to gather what he needs to resurrect the dark count piece by piece and kick his ass himself!
Action
Fantasy
Horror
Action
Fantasy
Horror
34
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon QuarterBreath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
Fantasy
Fantasy
3 698
20
Breath of Fire II
Breath of Fire IIThe incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!
Action
Fantasy
Action
Fantasy
5 107
16
Breath of Fire
Breath of FireRecognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.
Action
Fantasy
Action
Fantasy
4 919
11