Rainbow Islands Revolution

Rainbow Islands Revolution (2006)

by Codemasters
Genres:Platform
Themes:Action
Story:This is an updated version of Rainbow Islands, the sequel to Bubble Bobble, taking the form of a platform game where the player must ascend through vertical levels that are slowly sinking into the ocean. The objective of the source material is to reach the top of each level, taking out any enemies in the way by firing magical rainbows that can trap or eliminate foes as well as providing bridges for the player to walk on. Rainbows remain onscreen for a short amount of time but can be ?broken? by the player if they jump on them. Once broken, the rainbow will fall off the screen, taking out the first enemy it touches. The game also features a pleasing bonus item system where dispatched enemies leave behind items of food that have varying point values and power-ups that have a range of helpful effects. The major feature of this re-interpretation is shifting the entire game away from traditional controls by implementing a global touchscreen control system which radically alters the way in which the game plays. The game is also displayed across both screens of the DS. Rather than being fired by a button press, rainbows are now drawn directly onto the gameplay area using the stylus and movement is executed by dragging the player?s character around the levels. The objective is still to reach the top of the level, but the time limit has been extended to account for the player being unable to move and use rainbows simultaneously. Rainbows are now broken by pressing the stylus onto them.Show more
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user avatar@guf2gufuser avatar@guf2guf
April 24, 2025
eurogamer.net It's impossible to forget what a bona-fide platforming classic the 1987 original was. it couldn't really be much simpler and yet still bears close scrutiny even now. Once again starring Bub and Bob (free of the dinosaur curse, it seems), the idea was to work your way up to the top of a vertical-scrolling level avoiding the numerous roaming monsters, zapping them with your rainbow attack and traversing the many platforms - not to mentions the same rainbows that also operated as makeshift platforms. In common with Bubble Bobble, the array of random tat that spewed forth from downed enemies helped players gain temporary power-ups, and part of the fun was finding out what the collectables actually did. Some gave you double (or even triple) rainbows, others made you run faster, and some just gave you a mega point bonus. Some... well, we wouldn't want to spoil the fun. Unlike Bubble Bobble (and latterly Parasol Stars) you couldn't play the game in co-op mode (still a novelty at the time), so you couldn't work your way through the dozens of levels and tackle the many bosses with a pal. Ripping off the rose-tinted specs, of course, it's extremely dated now (i.e. its waaaaay tougher than most contemporary platformers and therefore quite frustrating), but there's a purity of vision that still shines through more than other so-called classics. Plus it's got that theme tune. Suddenly I am a teenager again, full of hope that one day I'll own a machine with a disk drive. (And then suddenly my 14-week-old son screams from the other side of the room and normality is restored, but the tune plays on. Yes! The tune is back!)
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