Indianapolis 500: The Simulation
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Indianapolis 500: The Simulation (1989)

by Papyrus Design Group, Electronic Arts
Platforms:
DOS, Amiga
Genres:Sport, Simulator, Racing
Game modes:Single player
Story:
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
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The simulation game that birthed an industry. Amazing graphics and realism for it's day, and the author created and runs iRacing! For months I lusted after this game, seeing it in the window of a pc store playing the attract mode. It draws you in and keeps you coming back to try and get faster and faster. Leading to Indycar Racing and other sequelsgavv
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user avatar@gavvuser avatar@gavv
March 12, 2025
The simulation game that birthed an industry. Amazing graphics and realism for it's day, and the author created and runs iRacing! For months I lusted after this game, seeing it in the window of a pc store playing the attract mode. It draws you in and keeps you coming back to try and get faster and faster. Leading to Indycar Racing and other sequels
user avatar@Skwarciakuser avatar@Skwarciak
April 21, 2026
This was the first game I bought with my own allowance, and I was so disappointed. I felt totally ripped off. It was simply impossible to finish a single race. While the graphics were decent for the time, the driving mechanics and collision physics were absolutely terrible.
This was the game I used to break in the VGA card on my 386. I loved causing brutal head-on collisions while driving the wrong way. Along with *Hard Drivin’* and the *Burnout* series, these were the games I had the most fun wreaking havoc in as a kid.
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