Ghostbusters

Ghostbusters (1984)

by Activision, Dro Soft, Gradiente, Home Entertainment Suppliers Pty Ltd, Proein, Ricochet, Sega, Tec Toy
Genres:Arcade
Themes:Fantasy, Science fiction
Game modes:Single player
Story:Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).Show more
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Stories about this game (5)
What’s your memory of Ghostbusters?Share your favorite moments and see what others remember about this game.
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user avatar@SaturnHerouser avatar@SaturnHero
February 04, 2025
The Nintendo version was terrible. Ok, that's out of the way. The C64 version was a lot of fun. You move around the city, busting Slimers for cash. Repeat until the city gets flooded by so much PK Energy that the Marshmallow man shows up. Run between his legs, beat the game, use your hard earned cash in new game plus to buy a better car and more gear. Make sure you buy ghost bait every game so when the ghosts freak out and rush at one building, you can stop them from Voltroning and crushing a major part of New York (and losing you that precious cash). Also, the chiptune soundtrack is weirdly annoying and yet incredibly satisfying. You'll basically hear the same few notes for an hour, but it will be a heavenly trumpet call leading you to glory and franchise riches. Fun times.
Played the game on Atari 2600 and on C64 and it was great! We dont need to talk about the soundtrack. Yeah, its beeping sound, but it is the additctive Ghostbusters song. The game is not brutally hard, but not the easiest either for a kid. So back then I never made it through. But I was really amazed a few years later, when I played it again and found out how deep is goes for an A2600 game. In this early years it was everything but standard for a game to have so many different mechanics and levels. And not to forget that it was really associable with the movie - which was REALLYREALLY rare. The game is not a gem - its a treasure of history.
user avatar@SOTURICATuser avatar@SOTURICAT
March 18, 2025
Oh yeah my Brother C64 game!!!!! =) 1985 i love this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! plz GOG store this now!!!!!!!!!!!
user avatar@neumi5694user avatar@neumi5694
April 29, 2025
I never had a C64, so I went to a friend who owned one whenever I could to play this game. I think he hated me for it. The C64 soundtrack is so incredibly relaxing ... It's just the main theme played on a loop, but rythm and instruments make one humm along and forget about time. The gameplay for catching ghosts is quite simple, what makes this game challenging is managing the budget and making sure the PK energy level in the city won't rise too fast. If you earn enough, you can buy improvemetns for your car to catch more ghosts while driving to your destination, keeping the level down this way. Funny nerd moment: The traps in this game are closer to the original script than the ones in the movie. Originally a ghost trap would have the size of a Soda vending machine and it required two people to carry. However, in the original script it would not "grab" the ghost. Instead one person would open the lid, another one would guide the ghost inside, only then they would close the lid. But I think we all agree that the version in the movie had a higher entertainment factor and it was also used for this game. There is a unofficial Windows version of this game, remade from scratch, but sadly it doesn't use the original C64 music and it's also quite buggy.
I played this game on the the Commodore 64. One of the first games I put hours and hours into at home. We had to get a special disk drive (2nd hand-used) for this game. It was a single sided disk drive so you would have to flip the floppy over to read the other side. This game, in a way, started me on my journey to better understand computer hardware and how it worked. Before the disk drive for the C64, we had a tape player for game safe files. The C64 had a cartridge slot for some games, but the only way we could save game progress back then was using the tape drive. I was curious one day so I tried putting one of the data cassettes into my regular cassette player, I was fascinated at the sounds it made and how those sounds became information on the computer. It made me even more curious as to how the data was read and saved to the floppy disk as the floppy disk wasn't used to store audio. I do still wonder what a floppy disk would "sound" like.
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