Dungeon Lords: Collector's Edition

Dungeon Lords: Collector's Edition (2006)

by Heuristic Park, DreamCatcher Interactive
Genres:Role-playing (RPG)
Themes:Fantasy
user avatarAdded by @ShieldedToad
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Stories about this game (6)
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user avatar@RadonGOGuser avatar@RadonGOG
January 29, 2025
This is one of those games in which is ways bigger in your imagination then it actually is. It suffers from bugs, but the character system is gorgeous. And yes, the name of the game promises amazing dungeons and they are, indeed, amazing. Many of the ideas you'll find in Dark Souls are also already present here.
user avatar@adobopunkuser avatar@adobopunk
January 30, 2025
Inexplicably, this game got a couple of re-releases after the collector's edition, the MMXII Edition (which has since vanished off the face of the earth), and the Steam Edition, which was just an updated MMXII Edition. Both are inferior to this Collector's Edition, which is the best way to experience Dungeon Lords with its original art direction. The new editions added strange filters that messed with the saturation, and the overall tone of the game just feels different. I enjoyed the dreary, glum atmosphere of the original game. It has a day/night cycle, but barely - day looks like night and night looks like slightly darker night. The combat system was surprisingly robust, the story is awful, and mobs can spawn in way too close to you. I distinctly remember a pack of wolves appearing in the sky and dropping on my character's head. D.W. Bradley, you absolute madman.
Loved to farm that arena minotour for hours. Want flex in full Deathwing set again, want find demonblades in haad temple, want melt Barogrhim army with single cataclysm, want lost in shadow islands forever...
user avatar@Sunchekuser avatar@Sunchek
April 12, 2025
AHH Dungeon Lords! The early glimpse of Hack & Slash mid 2000 RPG, Where me and my Friend spend Thousands of Hours in this Game seperate or together and trying to figure out the Game itself. Alone the Hours in Lost Lake we spend in, where we rushed our Characters to (we called it Moon Island) for tough Power Leveling. This Collectors Edition is by far the best One out there without losing his Original Art Style, Progession and if you played Solo you could in the middle of a Fight Pause the Game by accessing the Inventory, what was Huge in my Opinion. Thats also what i believe many didnt liked the Reboot Version of MMXII or the Steam Version cause they ripped off the Soul out and lost for me the Charm what the Game offered. Small Details like that make or break a Game non the less The Collectors Editon fixed some bugs from the Original added small stuff in and you could connect decently via Direct IP with some Friends for Online Gaming. This Week i grabbed it from my Shelf but cant install anymore because newer operating System simply reject this Game. So please i beg you for Good old Times preserve this Game especially this Collectors Editon with some access to the Multiplayer
The Steam edition wrecked the game. This version represents the best available vision of the original developer, DW Bradley. People need to play the true definitive edition of the game.
1 - The Gameplay itself 2 - I HATE Multiplayer -.- 3 - The possibility to level up endless? and that from the beginning 4 - I hate to MUST be on-line while play a game and if i get it from an other Plattform like Steam most Games "bound" to [Provider], so i must be on-line while play [Game]: No Thanks Don´t forget The German Version, i also bought Oblivion GOTY (TES IV) in Englisch AND German, the Original and now i have in library Scraplivion instead REAL Oblivion -.- Hope that happen never with DL CE -> Dungeon Lords CE bought and suddenly there is DL MMXII
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