I struggle to write about Dread Delusion fully because I don't want to spoil some of my favorite writing of all time. The Clockwork Kingdom is one of my favorite settings ever: A formerly anarchist land that built their own machine god king that is now glitching out and destroying their land, all while their main export is bottled dreams. It's a nation where a glitching god is handing out gold chains instead of food, and the people are trying their best not to be helpless in the face of it and fix the king one way or another. Another story features a kingdom of people cursed to never die. Never dying does not, however, mean their bodies don't decay, so it's just a kingdom of rotting corpses walking around trying to figure out very depressing ways to deal with what they do with their soul once their body is gone. It is a whole quarter of the game, essentially dedicated to helping honor the dead and secure their safekeeping in a living afterlife.
The writing within this world has been kicking around philosophical debates in my head every day since I first played it, and I doubt they’re exiting any time soon.