Devil May Cry 4: Collector's Edition

Devil May Cry 4: Collector's Edition (2011)

by Capcom
Genres:Adventure, Strategy
Themes:Action
Game modes:Single player
Story:The player plays as Nero throughout most of the game. He is equipped with the Red Queen sword, Blue Rose revolver, and the powers of his Devil Bringer. The Red Queen features an Exceed Gauge that can be charged up, allowing for subsequent attacks that are more powerful than regular slashes, until the gauge empties. Nero also has the powers of his Devil Bringer, and can use it to pull himself towards enemies or vice versa. The Devil Bringer may also be used for context-sensitive throw attacks, leading to high damage and various effects depending on the enemy. Nero's Devil Bringer also gains new abilities during the course of the game, such as being able to detect secret missions or caches of Red Orbs. Nero eventually gains the ability to use Devil Trigger after getting the katana known as Yamato, which increases his Devil Bringer's power, thus changing his Devil Bringer attacks into more powerful versions with different animationsShow more
user avatarAdded by @Razorkananddarion
Vote to bring this game to GOG and help preserve it.
196
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Devil May Cry 4: Collector's Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Devil May Cry 4: Collector's Edition and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 312
570
Way of the Samurai 3: Deluxe Edition
Way of the Samurai 3: Deluxe Edition
Action
Historical
Action
Historical
253
Discworld
DiscworldDiscworld is a game released for PC (subsequently Mac, and Playstation) by Teeny Weeny / Perfect 10 studios in 1995. The game was released both on floppy disk and CD-Rom. The latter featured a commentary team created of many veterans of famous Brit-Coms. This included Monty Python's Eric Idle, Radio 4's (later to be more famous) Rob Brydon, ex- Doctor Who John Pertwee, 70s pop singer Kate Robbins, and Blackadder star Tony Robinson. The game is a riff on the Discworld title 'Guards, Guards', however many elements of the text have been shifted, not least the inclusion of Rincewind as protagonist. The game featured puzzles which were considered far too difficult and obtuse for gamers of the time, but the game itself has had a lasting legacy, now being accepted into such emulators as SCUMMVM.
Fantasy
Historical
Comedy
Fantasy
Historical
Comedy
35 223
40
Discworld II: Mortality Bytes!
Discworld II: Mortality Bytes!Discworld II: Mortality Bytes! is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). In Discworld II the player controls Rincewind the "wizzard" (voiced by Eric Idle, as in the previous game) who has been burdened with the task of coercing Death out of his impromptu retirement and back into his regular duties. The plot borrows from a number of Discworld books, most notably Reaper Man, Moving Pictures and Lords and Ladies. It all begins in a quiet Ankh-Morpork street, where Rincewind and The Librarian inexplicably fail to die from a nearby cart-bomb explosion. The odd event is not shared by them alone however: occurrences of the newly dead re-awakening and disturbing the populace are being reported all over the city, prompting the Archchancellor of Unseen University to halt his usual activities of feasting and merrymaking, and to take charge of the situation. Much to Rincewind's despair, the entirety of this process involves appointing him to the task of finding Death and convincing him to resume his work.
Fantasy
Comedy
Fantasy
Comedy
20 662
14
Genji: Dawn of the Samurai
Genji: Dawn of the SamuraiIt is 1159 AD, and a brutal samurai clan called The Heishi have stepped in to take power after the old nobility fell. With their mystical stones, they rule the land through fear and violence.
Action
Fantasy
Action
Fantasy
205
2
Uncharted 4: A Thief's End
Uncharted 4: A Thief's EndSeveral years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.
Action
Fantasy
Historical
Stealth
Action
Fantasy
Historical
Stealth
346
Uncharted: The Lost Legacy
Uncharted: The Lost LegacyFrom the critically acclaimed developer, Naughty Dog, comes the first standalone adventure in the Uncharted series. Fan-favorite character, Chloe Frazer, must enlist the aid of renowned mercenary Nadine Ross from Uncharted 4: A Thief’s End in order to recover a fabled ancient Indian artifact and keep it out of the hands of a ruthless war profiteer. Together, they’ll venture deep into the mountains of India in search of the legendary artifact. Along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos.
Action
Historical
Action
Historical
255
Samurai Warrior: The Battles of Usagi Yojimbo
Samurai Warrior: The Battles of Usagi YojimboSamurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. The package artwork comes from the cover of the comic book Anything Goes #6. It was developed by Beam Software, published by Firebird, and distributed by Thunder Mountain. It is a one-player Beat 'em up game that comes on either a Cassette tape or Floppy disk (depending on the platform), and is played with a joystick. The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.
Action
Fantasy
Historical
Action
Fantasy
Historical
61
Samurai Warriors 5: Digital Deluxe Edition
Samurai Warriors 5: Digital Deluxe EditionA new SAMURAI WARRIORS begins. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here! With this title, the historical period depicted in the first title of the "SAMURAI WARRIORS" series released in 2004 has been revamped.With visuals that have largely evolved since the first "SAMURAI WARRIORS", additional WARRIORS officers, and evolved actions, an even deeper drama set in the warring states is depicted. Also, with a focus on the lives of officers Nobunaga Oda and Mitsuhide Akechi, in order to more intensely and boldly depict the warring states era spanning from the end of the Ōnin War to the Incident at Honnōji, the title is the beginning of a new series, in which the stories and characters from the traditional "SAMURAI WARRIORS" have been revamped. Features of the "SAMURAI WARRIORS 5 Deluxe Edition" - Special Blade Rift Blade - Special Katana Masterpiece - Special Spear Sharpened Fang Spear - Special Bow Sky Piercer - Special Horse - Special Skill Gem Set - Season Pass
Action
Historical
Action
Historical
53
Silent Hill 3
Silent Hill 3Silent Hill 3 is the third installment in the Silent Hill series. Like the previous entries, Silent Hill 3 is a survival horror combining action-based combat and puzzle-solving, but is somewhat more combat-oriented than the preceding installments. The main character is able to side-step and block some attacks, but in general shares with the other protagonists of the series their relative ineptitude in combat.
Action
Horror
Science fiction
Stealth
Survival
Mystery
Action
Horror
Science fiction
Stealth
Survival
Mystery
38 180
85