Colony Wars

Colony Wars (1997)

by Psygnosis, Artdink
Genres:Simulator
Themes:Action, Science fiction
Game modes:Single player
Story:Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.Show more
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Stories about this game (4)
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user avatar@chaos619user avatar@chaos619
January 29, 2025
What can I say? An amazing game for its time and the franchise was amazing. This game brought me so much happiness as a kid and just the intro movie was amazing the music as well everything about this game was amazing
My First space game on the PS1, spent 2 months saving up my meagre pocket money to buy this game after seeing a review in a magazine, i was not dissapointed, great graphics and music (for its time) and a compelling story with deep lore.
The first of a two part story, capable of standing alone but so much better for having Colony Wars: Vengeance to follow it up. This is one of the first examples of meaningful branching narratives in gaming. It's a game that once upon a time got me to rent it repeatedly to beat it, only to discover a sequel on the shelf the next time I went to rent a game, and have myself emotionally gut punched by the consequences of my own logic. Because yes, that last ending does seem to good to be true... But the next to last of the endings? Where the Sol warp hole is sealed, and the narrator expresses sympathy for the people of the system? That leads directly into the narrative of the sequel in the best way. What was once a goad to do better in the hardest missions of the game, became the weight behind making Kron's Vendetta a personal affair... while also casting a new light onto how we the player would be seen in universe. Sure, we complete missions that seem impossible, but what kind of monster leaves devastation like that behind? These two games were directly responsible for expanding my understanding of nuance back when I was just a kid. They're artifacts of a time and gameplay design that formed a foundation for games to come. (Freelancer for example.) GOG is the only way these could be preserved that I can see, because disk rot is coming for us all. Youtube videos aren't forever either, and there's no way the story of Vengeance can hit as hard if you didn't play Colony Wars, if it wasn't your hands so hell bent on absolute victory as to make Kron.
user avatar@KodraJo03user avatar@KodraJo03
January 30, 2025
Colony Wars est une pépite de la PS1. Il nous met aux commandes d’un pilote de vaisseau spatial ayant rejoint la Ligue des Mondes Libres, une faction qui se rebelle face à l’Empire Terre qui ne cesse de brutaliser les habitants des colonies. Le jeu se déroule sous forme de courtes missions que l’on peut réussir comme rater, en conséquence de quoi le scénario évoluera. Par exemple, échouer aux missions importantes du début du jeu mènera à la fin de l’insurrection de la Ligue. Réussir à résister, mais connaître des échecs répétés entraînera la trahison d’une faction de la Ligue. Et bien sûr, remporter des victoires stratégiques offrira la perspective de voir l’Empire être défait. Chaque mission implique un objectif à remplir, soit de conquête, soit de destruction, soit de protection, dans des manœuvres exploitant réellement la 3D de l’espace. Ici, le vaisseau peut se déplacer dans tous les sens, il n’y a ni haut ni bas, ni gauche ni droite. C’est probablement les déplacements de vaisseaux les plus crédibles que j’ai pu voir dans toutes les fictions auxquelles j’ai assisté. L’univers du jeu est très riche, sans pour autant être imposé au joueur qui voudrait surtout avancer sans s’encombrer de l’histoire. Et la musique est parfaitement adaptée à l’œuvre. Bref, une vraie pépite qui mériterait de revenir et que les joueurs PC pourraient découvrir.
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