Civilization: Call to Power

Civilization: Call to Power (1999)

by Activision
Genres:Strategy, Simulator
Themes:Fantasy, Historical, 4X (explore, expand, exploit, and exterminate)
Game modes:Single player
Story:Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.Show more
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Stories about this game (3)
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This game is a very special game like no other. It's the only Civilization-type game where you can start in the stone age and eventually end the game with hover tanks and underwater cities. It incorporated pollution as a real factor in the gameplay (including world-altering floods if the pollution became too high). It also allowed you to fly craft in their own space layer. This game is really like no other, and every match is an unpredictable wild-ride. A GOG version would be game-changing for the community, as the game is sadly completely unlisted from all stores.
user avatar@biffwebsteruser avatar@biffwebster
February 02, 2025
This was the very first Civilization game that I ever played, and in a lot of ways I think it is still better than modern Civ games. For example, this game doesn't just stop in the modern age, it continues on into future ages. You can have fusion tanks, leviathans, underwater cities, space cities, space marines, etc. All of these futuristic things are just plain fun. Yes it lacks many of the modern day quality of life features, but in my opinion the game is still fun enough that those can be overlooked.
This game presented some new philosophical and political concepts that are now paradigmatic. These have not appeared in later civilization -like games: ecotopia, corporate republic, technocracy, virtual democracy. Also, the possibility to use space tiles, the timespan into 3000AD are significant elements at the time. Furthermore, the game brought a spectacular critic to our society, almost providing clues (25 years in advance) to major trends in the current world. These are simbolizem by units such as the lawyer, the corporate branch, the ele-evangelist, athe infector, the eco-terrorist, the eco ranger, and the obnoxious subneural ad
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