I initially picked this game up on a whim but was very surprised how engrossed I became. The story is easy to follow, straight to the point and has some good twists.
What really made me love it was the combat and design. The gist is that you have 7 weapon families, and by defeating enemies you unlock their weapons. Each weapon can be modified with different lengths, handling, durability, stamina consumption and more. Giving you access to an astonishing amount of customization to fit your playstyle. While you have your standard block, parry, dodge mechanics, healing flask, there is a big emphasis on the direction of the attack and stances. Enemy is currently in a stance that protects their right side? Hit them from the left. Enemy has an unprotected arm with a giant club? Slice off the arm. The level design is also excellent with lots of verticality and ability to unlock shortcuts. It is an extreme shame it didn't sell well or got more spread, because this game is fantastic if you're new or a veteran of the action RPG Souls formula, definitely one of the big highlights in gaming of this year.