There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict, and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.
2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus....
There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict, and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.
2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus.
Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.
Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!
Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
Battle alien invasion fleets over the city of Mega Primus in real-time.
Combat the alien infestation in real-time or turn-based tactical missions.
Research alien-based technology. Create newer and more destructive weaponry.
Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
This is by far the best game in the series. Including being way better than Xcom2. It's such a good mix of strategy and tactics. I enjoy more strategic parts of XCOM but the tactical battles actually feel like they are an important part of the overall strategies. Plus I love the idea of either being able to play it turn-based or real-time. Such a cool mechanism, almost no other single tactical game has done since then. For how cheap it it try it out. Just to experience the cool ability of being able to switch battles generas. This is a game set-up I wish other would clone. A hidden masterpiece.
Well, not exactly childhood, I was already a teen when I played this, but it is indeed the X-COM game that I could always go back to.
For anyone looking at reviews trying to decide whether to buy this game, I'll give this TLDR: If you don't mind some jank and clunk, and if you like 90's style strategy and tactics games, give this one a try. It takes some time to get into, but it can be very rewarding.
There are some games that I've had a rocky relationship with, and this is one of them. I originally bought it around '99 because it was the most recent X-COM game at the time, but I couldn't really get too far into the campaign. I would usually get stuck around the point when Assault UFOs and Skeletoids show up, and none of the online information I found really helped me.
I came back to the game a few times, but not much changed, until we get to the late 00's, the rise of YouTube, and me learning about the concept of Let's Plays, where you can watch someone play through a game (successfully), and pick up tricks and strategies from that. I came across MetalCanyon's LP of this game, and that is what finally gave me the tools I needed to play through the game from start to finish.
I played it a bit more after that, exploring more of the game mechanics, as I felt comfortable to do so knowing that I can actually beat the game. The more I played and the more I read up on the game's development, the more I got to enjoy the game.
You need to keep in mind that this game had an overly ambitious concept: multiple megacities, hundreds of factions, relations between them, etc. Basically it was envisioned as an X-COM grand strategy game. A lot of that got cut out, and we got leftovers, which is why a lot of mechanics feel a little disjointed.
Still, what we have is still pretty ambitious: ability and necessity to have multiple bases with different uses, individual personnel for each base, city logistics to take into account (travel times, road access, etc), extremely customizable vehicles with a lot of optional components, wide variety of vehicles, loads of equipment options for agents, loads of research in a proper research tree, different ways of making money, preemptive patrols and raids, complex aerial battles with options that can be set for each vehicle. And all of that is without taking into account the complexity of tactical battles: real time vs turn based, action points, how reactions work, loads of postures and movement modes, squad organization, grenades and bombs and traps, civilians, psionics, multi level maps with relatively realistic (and complicated) layouts.
The game is so, so rich in mechanics, but they are so poorly documented and sometimes very disconnected and that is what I think gives it that retro-clunk feel, more than the mechanics themselves.
That being said, it is definitely less retro than the first two X-COM games, even for someone who might not have played games before the modern era. The sound design is decent, and the UI is a slight improvement over what came before. I would say the graphics are good for the time, although the perspective can make things difficult to see, which is why the use of the overhead map is a must.
On the other end, I found the lore of this game incredibly fascinating right from the start. Together with the first two games, and Interceptor, I consider this game to fit into the "Earth-616" of X-COM/XCOM. More than any other game, this one shakes up the setting a lot, with the introduction of Micronoids as the "real alien threat". It's a shame that Alliance got cancelled the way it did, because I feel like it would have gone further down this path.
The last thing I'll mention is that the game is surprisingly modable in some ways, which I hope will extend its lifespan into the future. I also hope it gets picked up for the GOG Preservation Program, which is in full swing at the moment.
If you've read this far, then you're a true Commander at heard, and I salute and thank you.
Best game of the original x-com series and even holds it's ground against the newer xcom-games.
The controls are clunky, there is no handholding in the beginning and the art is horrible, but after you get over those, there is a heart of gold beating inside.
The choices feel meaningful, the research tree offers new and interesting things and the tactical combat actually needs some cautiousness. Tactical combat can be turn-based or real-time, which both offer their own advantages and disadvantages and you can choose the mode for each mission.
2K has retroactively changed their EULA. Now they collect literally anything on your computer (including but not exclusively visited websites or payment information for example). Not sure if they are also installing rootkit like software in the gog version like they do in non gog versions.
gog should consider banning all 2k games because I dont think that their EULA complies with gogs vision...
Ich finde es eine Frechheit, dass diese coolen Klassiker nicht auch auf Deutscher Sprachausgabe und oder Deutsche Sprache verkauft werden. Ja, es stimmt viele der Klassiker sind besser im Original aber für Menschen die der Englischen Sprache nicht mächtig sind ist es fast schon eine Diskriminierung von Minderheiten! Ich möchte das nur mal so in den Raum werfen.
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