Posted on: January 8, 2021

jonjonz
Bestätigter BesitzerSpiele: 307 Rezensionen: 11
Basically a Space Board Game of Tedium
Space in X3 is a 22 x 16 board game rectangle. Each sector is about 200 kilometers across. 95% of them the only visual difference is which mono color palette is used, muddy brown or washed out blue. Each sector has a handful of stations and floating factories that after visiting 3 or more sectors start to become a blur of sameness. Travel between sectors can only be done via gates, which despite having existed for some time, are not on your maps, you have to find every single one, and you start out with pitiful scanning range, so you have to hunt quite a while to find gates. In X3 the biggest challenge in space travel is tedium. At starting and mid level the ships you have access to will take anywhere from 5 to 15 minutes to cross a zone. You can cut this down by using a time speedup feature, but then you are basically flying blind, activating any menu item will drop you out of sped up time, so you can't be scanning for what you may be looking for. 90% of your time in the first 1/3 of the game is spent chugging slowly across zones, or waiting of your computer to dock or pass through a gate. You can automate docking and or going to a specific station or gate. but there is no way to enter coordinates if you just want to go to an empty area. I have tried 3+ times to get into this game over the years I have owned it. And every one ended up in frustration and boredom. The only way I could play this game is if I could watch movies on the side while waiting to auto dock, auto gate, or travel across a zone. So what can I say that is positive about this game: * It is really an economics and mapping simulator, grognards and spread sheet lovers should enjoy it. * This game is hard to get started in, you really have to be determined and ready for a lot of grinding before the learning and earning curve becomes less steep, if your looking for a major challenge go for it.
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