Posted on: September 16, 2023
Early-Access-Bewertung
jmcminn
Bestätigter BesitzerSpiele: 759 Rezensionen: 2
Needs at least one more modernization
I am dating myself, but I played the original Wizardry on PC and NES. One of the most INFURIATING things was having your level 50 party run into a group of 8 Arch Demons that surprised you, and watching the party die without any chance to do a damn thing about it. Why was this so infuriating? Well one, because the original Wizardry was sooo freaking random. Walk into the door before Werdna, and you could encounter 1 relatively wimpy monster and have surprise, or you could be ambushed by 8 arch demons, and 6 lesser demons. Even massively OP characters could be killed by random whim. But add to that, the OG Wizardry would write the results of combat to disk as it happened, and if you party wiped, you didn't just reload from the last time you saved in town. Oh no. You had to make another party and try and recover the bodies, and whatever might be left of their gear. I can see some people liking that style of play. But the "modernization" needs to include an option to allow save and load of game states so that if your party gets wiped by a group of arch demons, or drained 10 levels by a pack of wights that you can just reload back to the last time you were in town. I checked the options, and this does not seem to exist at the moment. Hopefully it is on the developer's radar.
Hilft dir das weiter?