Posted on: October 11, 2024

Trilorg
Bestätigter BesitzerSpiele: 130 Rezensionen: 6
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2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 11, 2024

Trilorg
Bestätigter BesitzerSpiele: 130 Rezensionen: 6
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Posted on: September 25, 2024

ifjtoledo2718
Bestätigter BesitzerSpiele: 60 Rezensionen: 6
Very Fun but a little woke
I had a great time playing the game. The challenging gameplay and beautiful aesthetics, especially the color palette, were highlights for me. I particularly enjoyed getting lost in the intricate labyrinths. That said, I found the characters to be a bit too focused on diversity and inclusion for my taste. It felt a bit forced and detracted from the overall enjoyment of the game.
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Posted on: September 15, 2024

P0TATO3
Bestätigter BesitzerSpiele: 1 Rezensionen: 1
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wdaadw
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Posted on: September 19, 2023
Early-Access-Bewertung
Vargas78
Spiele: 1151 Rezensionen: 60
Just use a controller!
It's 2023 guys! And this is a remake for modern times! :P Seriously though, while I commend controller support for games like this, there should be mouse support. But despite of that and not owning the game yet, i'm really glad they did a remake for Wizardry, the timing is auspicious as I had recently been rediscovering and getting quite into the genre again. And it's addictive gameplay loop. Will almost certainly be getting it soon.
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Posted on: May 11, 2024

DragonlordJoe
Bestätigter BesitzerSpiele: 208 Rezensionen: 1
Controller Support? Only for XBox ones
TL;DR opening: If you wanna use a non-XBox controller, you need something like DS4Windower or to buy it on Steam so an XBox controller gets faked so the game sees *that* to use. So, September 16th I asked on the forums for this game, here on GOG, about the lack of it detecting my controller, and if there was also Playstation button icons to use instead of XBox ones (as I've been using a PS4 controller for years now); later that day, someone answered about the second. Couple days later, I asked again in that thread about it, because a new patch dropped. One of DE's staff was like, "Not sure what's up, I've got full controller support here." and offered a suggestion. Once I basically ruled out it being the suggestion, he was "Well, we can't reproduce it, and you're the first person to report it, so I'm not sure what else we can suggest." Between the end of September and the start of March, three other users chimed in about relating to the issue and nothing more from the DE guy; start of March, I posted in again and mentioned I figured it out -- they're using gamepad API stuff that *only* talks with the XBox Controller stuff (something like GameInput, or some other "doesn't see DirectInput using devices" gamepad API setup), because I ran into the problem with another game, and faking an XBox controller let me play that one. No response. May 3rd, I post again going "Hey, so you announced 1.0... you gonna fix this? I told you basically what it is that's causing this..." and again, no response. So... 1.0 has hit, and instead of the forums, they get a *review* for me updating that no, they still didn't fix it.
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