Posted on: May 26, 2019

W_i_c_k_e_r
Bestätigter BesitzerSpiele: 99 Rezensionen: 1
Forced along an unpleasant set of tracks
Well I finished Witcher 3: blood and wine. Overall I was I was disappointed, sadly. Aside from the main stories writing, I found the rest of it slightly surpassing the base game, the writing for side quests/activities seemed on par, and the detail was higher (for example, all the abandoned sites I cleared out had an NPC that gave a proper conversation about what had happened in the location, rather than just generic thanks. For most of the main story I felt like I was being pulled along a nonsensical route with no say in the matter, like you weren't given the chance to treat the situations as you should have. It felt like no matter what I chose, nothing changed at all until the very end, and even then they messed it up severely. Spoilers below. An example of what I mentioned would be the end. In one of the endings you're able to figure out Sylvia's final target was her sister, and that she felt no remorse at all, and still wanted to kill her, and you were then able to warn her guard captain. I expected this would actually make a difference, but it didn't. No one warned her, she was allowed to walk right up to her, and she was killed for it. You are given the chance slightly earlier to warn her yourself, not sure if that would have saved her, however it doesn't matter. The captain knew and could have stopped it, it's absurd that he did nothing. If he tried to stop it, and she ordered everyone to stand down anyway, and then died, I'd be fine with it, as she'd constantly put herself in danger for no good reason, so finally having consequences for her actions by letting a murderer hug her would have made sense. Why wouldn't she eventually be killed by her own recklessness, that'd be a good ending for her. Not the case though, she died because her captain "sort of forgot" Geralt told him she wants her dead. Good job dude.
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