Edited on: November 9, 2025
Posted on: November 3, 2025

shadowguy1023
Bestätigter BesitzerSpiele: 112 Rezensionen: 2
A Mediocre-Ambitious Game for its Time
It is obvious to me that Witchaven was able to separate itself from its more well known FPS contemporaries by incorporating gameplay features that were more in-line with the "first person role-playing" genre of video games. Granting players access to spells, potions, an xp-leveling system that made you stronger as you progressed, and more importantly a heavy emphasis on melee combat, rather than shooting; with all of this compiled onto the newly-jank "build" engine, created an awe-inspiring, unique and interesting, mediocre-ambitious game for its time. Don’t get me wrong, Witchaven has some truly good ideas, but nothing really seems fleshed out. Most of the spells are forgettable, only some of the potions can be seen as useful, and neither the weapons nor enemies are very well-balanced. However, with the jankiness of the early build engine aside, all these shortcomings could be forgiven if it weren’t for some atrocious level design. Not only are most of the levels needlessly big and maze-like, with some having keys and doors as red herrings, but others commit the cardinal sin of requiring players to have certain spells and/or potions on hand in order to progress. Flying spells required to reach specific places, door opening spells to open certain doors (though this might be a direct result of a buggy engine), fire resistance potions to get through lava sections, and stock piling health and cure poison potions to deal with the unavoidable arrow traps. This incentivizes players to hold onto their consumables as they may never know when they might need to use them to complete a specific section of a level, rather than encouraging players to freely utilize their abilities to tackle certain encounters or reach secret areas for special bonuses as they see fit. Not to mention that I had spent a good chunk of my time playing with the automap on. However, despite all of Witchaven’s downfalls, I would still recommend anyone to at least give this game a playthrough.
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