Posted on: August 23, 2021

Krasnoludek5
Bestätigter BesitzerSpiele: 112 Rezensionen: 39
Tons of bland combat, not much soul
Let me start with the things I liked, or at least that I thought were okay. The music was pretty okay. I actually still have some themes in mind after finishing the game. For example, I find Anezka’s theme to be pretty beautiful. I kinda enjoyed Christoff as a protagonist. The story, while not particularly groundbreaking was okay. I enjoyed the themes of damnation, Christof’s ruminations on the fate of his soul. There were also interesting themes of sacrificing innocence to save something else, or of commiting sin to stop someone else from commiting a sin. But the biggest problem I had with Redemption is that it was, easily, like 80% combat. Non-stop combat, through multiple level „dungeons”. With nothing to do in them, no books to read, no magical experiments to inspect, no puzzles. Just dozens upon dozens of enemies. I would say that if you’re making a crpg and create multiple-level dungeons with nothing but dozens of enemies in them, you’re doing something wrong. There’s zero exploration in the game – each location must be visited during the main plot, and in precise order to boot. There are also no additional sidequests or activities. Overall, though, the game was just dreadfully boring to me on account of being filled with endless combat. It is in my opinion exemplified by the Tremere Chantry. Here you have this headquarters of a magical clan of vampires, descendent from human mages. There’s so much potential for lore, for magic puzzles, for blood-curdling experiments, for tomes of lore and amazement. And there is nothing. Literally, you just go through 4 levels of the „dungeon” fighting all the time. I was majorly disappointed by Redemption, but if you want to see how I came to that conclusion, you can see me playing it blind on my channel here: https://www.youtube.com/watch?v=TaYseRpjAjA&list=PLp4TpsJ7HUWXFDI46P0Jr0C34g1qhXDma&index=1
Hilft dir das weiter?