Posted on: February 11, 2018

Hasenbraten
Bestätigter BesitzerSpiele: 88 Rezensionen: 16
annoying little brother
Bloodlines is one of the greatest RPGs to date. So one would figure that Redemption is at least a decent game. Unfortunately, there are so many things annoying with this game that you need to be a diehard fan of the bloodline universe to play this game for more than a few hours. The click-where-you-want-to-go works well with Diablos 2D map, but not with Redemptions staircases and pillars. If you click to close, you will crawl to that point. Of course you can prevent that by using the 3rd mouse key or shift, but why make it so complicated? The crawl does not do anything and just makes the ui more annoying. This way your avatar will just stand around stupidly becaus you clicked a wall or yourself instead of walkable ground or an enemy hiding behind you. It helps to reposition the camera, but this kind of struggle against the controlls instead of the enemies just gets pointless quickly. You can replentish your blood by biting lonely struggelers like in bloodlines? Great. Unfortunately the nightguards have x-ray vision and 12/10 hearing and come running form two blocks away if you do. So now one guard is hostile. No problem, right? Kill him and be done with it. Wrong. They are also telepathic beings, and will be hostile forever. All of them. And unless you manually set your entire party to defensive stand, they will attack every human, even beggars and women. Got stuck in some dungeon? Probably missed a small pressure plate on the ground somewhere. Fun! Critical hits do an enormous amount of damage. Sometimes you one-hit-kill an oponent, next time the same kind of opponent takes 30 seconds plus to kill because you barely hit it, and lets you survive with but a drop of blood left. And while the graphics of Bloodlines still hold up, our Redemption hero hobbles through the game like a rabbit in slowmotion. And yes... maybe the quality of writing makes up for it all. Not the quality of writing of the first 5 hours, and not compared to Fallout or Planescape, but... maybe
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